mesa/src/gallium
Ulrich Weigand 0feb977bbf gallivm: Fix Altivec pack intrinsics for little-endian
This patch fixes use of Altivec pack intrinsics on little-endian PowerPC
systems.  Since little-endian operation only affects the load and store
instructions, the semantics of pack (and other) instructions that take
two input vectors implicitly change: the pack instructions still fill
a register placing values from the first operand into the "high" parts
of the register, and values from the second operand into the "low" parts
of the register, but since vector loads and stores perform an endian swap,
the high parts end up at high memory addresses.

To still achieve the desired effect, we have to swap the two inputs to
the pack instruction on little-endian systems.  This is done automatically
by the back-end for instructions generated by LLVM, but needs to be done
manually when emitting intrisincs (which still result in that instruction
being emitted directly).

Signed-off-by: Ulrich Weigand <ulrich.weigand@de.ibm.com>
Signed-off-by: Maarten Lankhorst <dev@mblankhorst.nl>
2014-09-06 15:51:58 +02:00
..
auxiliary gallivm: Fix Altivec pack intrinsics for little-endian 2014-09-06 15:51:58 +02:00
docs gallium: add cap for MAX_VERTEX_ATTRIB_STRIDE 2014-08-27 20:35:59 -10:00
drivers nvc0/ir: clarify recursion fix to finding first tex uses 2014-09-05 23:08:24 -04:00
include gallium: add cap for MAX_VERTEX_ATTRIB_STRIDE 2014-08-27 20:35:59 -10:00
state_trackers st/vega: ship the final headers 2014-09-05 23:46:24 +01:00
targets automake: check if the linker supports --dynamic-list 2014-09-05 14:20:42 +01:00
tests gallium/tests: automake: link against libmesautil.la 2014-08-05 13:56:30 +01:00
tools gallium: add an index argument to create_query 2014-07-01 11:34:31 -04:00
winsys winsys/intel: drop intel_winsys.h from makefile.sources 2014-09-05 23:46:23 +01:00
Android.common.mk android: build gallium auxiliaries 2011-08-21 02:01:48 +08:00
Android.mk android: reorder gallium SUBDIRS 2014-08-13 00:46:54 +01:00
Automake.inc gallium/radeon: cleanup header inclusion 2014-08-28 21:24:37 +01:00
Makefile.am gallium/tools: pick up the tools for distribution 2014-09-05 23:46:25 +01:00
README.portability
SConscript gallium/targets: Break haiku state_tracker out to own directory 2014-08-28 21:27:29 -04:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Don't use the 'inline' keyword, use the INLINE macro in p_compiler.h instead.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.