mesa/src/gallium
Dave Airlie 11dc43424d r600: don't use shader key without verifying shader type (v2)
Since 7a32652231
r600: Turn 'r600_shader_key' struct into union

we were accessing key fields that might be aliased in the union
with other fields, so we should check what shader type we are
compiling for before using key values from it.

v1.1: make it compile
v2: have caffeine, make it work - we don't set type
until later, so don't reference it until we've set it.

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 6d2ceb10cd)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>

Conflicts:
	src/gallium/drivers/r600/r600_shader.c
2015-09-11 19:19:30 +01:00
..
auxiliary llvmpipe: convert double to long long instead of unsigned long long 2015-09-06 19:05:54 +01:00
docs gallium: add an interface for EXT_depth_bounds_test 2015-08-14 15:01:51 +02:00
drivers r600: don't use shader key without verifying shader type (v2) 2015-09-11 19:19:30 +01:00
include gallium: Add blending to pipe blit 2015-08-21 22:21:45 +02:00
state_trackers st/nine: Always use user constant buffers 2015-08-21 22:21:48 +02:00
targets android: enable amdgpu winsys in radeonsi driver 2015-08-22 11:22:24 +01:00
tests gallium/tests: use cso_set_samplers 2015-07-23 00:59:23 +02:00
tools gallium: add an index argument to create_query 2014-07-01 11:34:31 -04:00
winsys winsys/radeon: remove exported buffers from the cache 2015-09-06 19:01:19 +01:00
Android.common.mk android: enable the radeonsi driver 2015-06-09 12:25:50 -07:00
Android.mk winsys/amdgpu: add a new winsys for the new kernel driver 2015-08-14 15:02:28 +02:00
Automake.inc pipe-loader: remove pipe_loader_sw_probe_xlib 2015-07-13 19:57:38 +01:00
Makefile.am winsys/amdgpu: add a new winsys for the new kernel driver 2015-08-14 15:02:28 +02:00
README.portability gallium: replace INLINE with inline 2015-07-21 17:52:16 -04:00
SConscript scons: don't build the kms-dri winsys 2015-07-22 16:35:25 +01:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.