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"get_transfer + transfer_map" becomes "transfer_map". "transfer_unmap + transfer_destroy" becomes "transfer_unmap". transfer_map must create and return the transfer object and transfer_unmap must destroy it. transfer_map is successful if the returned buffer pointer is not NULL. If transfer_map fails, the pointer to the transfer object remains unchanged (i.e. doesn't have to be NULL). Acked-by: Brian Paul <brianp@vmware.com>
248 lines
7.1 KiB
C
248 lines
7.1 KiB
C
/**************************************************************************
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*
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* Copyright 2010 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "util/u_inlines.h"
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#include "util/u_memory.h"
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#include "util/u_simple_list.h"
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#include "tgsi/tgsi_parse.h"
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#include "rbug_screen.h"
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#include "rbug_objects.h"
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#include "rbug_context.h"
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struct pipe_resource *
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rbug_resource_create(struct rbug_screen *rb_screen,
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struct pipe_resource *resource)
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{
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struct rbug_resource *rb_resource;
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if(!resource)
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goto error;
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assert(resource->screen == rb_screen->screen);
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rb_resource = CALLOC_STRUCT(rbug_resource);
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if(!rb_resource)
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goto error;
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memcpy(&rb_resource->base, resource, sizeof(struct pipe_resource));
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pipe_reference_init(&rb_resource->base.reference, 1);
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rb_resource->base.screen = &rb_screen->base;
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rb_resource->resource = resource;
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rbug_screen_add_to_list(rb_screen, resources, rb_resource);
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return &rb_resource->base;
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error:
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pipe_resource_reference(&resource, NULL);
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return NULL;
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}
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void
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rbug_resource_destroy(struct rbug_resource *rb_resource)
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{
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struct rbug_screen *rb_screen = rbug_screen(rb_resource->base.screen);
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rbug_screen_remove_from_list(rb_screen, resources, rb_resource);
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pipe_resource_reference(&rb_resource->resource, NULL);
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FREE(rb_resource);
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}
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struct pipe_surface *
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rbug_surface_create(struct rbug_context *rb_context,
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struct rbug_resource *rb_resource,
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struct pipe_surface *surface)
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{
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struct rbug_surface *rb_surface;
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if(!surface)
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goto error;
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assert(surface->texture == rb_resource->resource);
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rb_surface = CALLOC_STRUCT(rbug_surface);
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if(!rb_surface)
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goto error;
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memcpy(&rb_surface->base, surface, sizeof(struct pipe_surface));
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pipe_reference_init(&rb_surface->base.reference, 1);
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rb_surface->base.texture = NULL;
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rb_surface->base.context = &rb_context->base;
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rb_surface->surface = surface; /* we own the surface already */
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pipe_resource_reference(&rb_surface->base.texture, &rb_resource->base);
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return &rb_surface->base;
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error:
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pipe_surface_reference(&surface, NULL);
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return NULL;
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}
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void
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rbug_surface_destroy(struct rbug_context *rb_context,
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struct rbug_surface *rb_surface)
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{
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pipe_resource_reference(&rb_surface->base.texture, NULL);
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pipe_surface_reference(&rb_surface->surface, NULL);
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FREE(rb_surface);
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}
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struct pipe_sampler_view *
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rbug_sampler_view_create(struct rbug_context *rb_context,
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struct rbug_resource *rb_resource,
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struct pipe_sampler_view *view)
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{
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struct rbug_sampler_view *rb_view;
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if (!view)
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goto error;
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assert(view->texture == rb_resource->resource);
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rb_view = MALLOC(sizeof(struct rbug_sampler_view));
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rb_view->base = *view;
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rb_view->base.reference.count = 1;
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rb_view->base.texture = NULL;
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pipe_resource_reference(&rb_view->base.texture, &rb_resource->base);
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rb_view->base.context = rb_context->pipe;
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rb_view->sampler_view = view;
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return &rb_view->base;
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error:
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return NULL;
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}
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void
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rbug_sampler_view_destroy(struct rbug_context *rb_context,
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struct rbug_sampler_view *rb_view)
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{
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pipe_resource_reference(&rb_view->base.texture, NULL);
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rb_context->pipe->sampler_view_destroy(rb_context->pipe,
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rb_view->sampler_view);
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FREE(rb_view);
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}
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struct pipe_transfer *
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rbug_transfer_create(struct rbug_context *rb_context,
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struct rbug_resource *rb_resource,
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struct pipe_transfer *transfer)
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{
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struct rbug_transfer *rb_transfer;
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if(!transfer)
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goto error;
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assert(transfer->resource == rb_resource->resource);
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rb_transfer = CALLOC_STRUCT(rbug_transfer);
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if(!rb_transfer)
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goto error;
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memcpy(&rb_transfer->base, transfer, sizeof(struct pipe_transfer));
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rb_transfer->base.resource = NULL;
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rb_transfer->transfer = transfer;
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rb_transfer->pipe = rb_context->pipe;
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pipe_resource_reference(&rb_transfer->base.resource, &rb_resource->base);
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assert(rb_transfer->base.resource == &rb_resource->base);
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return &rb_transfer->base;
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error:
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rb_context->pipe->transfer_unmap(rb_context->pipe, transfer);
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return NULL;
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}
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void
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rbug_transfer_destroy(struct rbug_context *rb_context,
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struct rbug_transfer *rb_transfer)
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{
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pipe_resource_reference(&rb_transfer->base.resource, NULL);
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FREE(rb_transfer);
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}
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void *
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rbug_shader_create(struct rbug_context *rb_context,
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const struct pipe_shader_state *state,
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void *result, enum rbug_shader_type type)
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{
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struct rbug_shader *rb_shader = CALLOC_STRUCT(rbug_shader);
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rb_shader->type = type;
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rb_shader->shader = result;
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rb_shader->tokens = tgsi_dup_tokens(state->tokens);
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/* works on context as well since its just a macro */
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rbug_screen_add_to_list(rb_context, shaders, rb_shader);
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return rb_shader;
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}
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void
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rbug_shader_destroy(struct rbug_context *rb_context,
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struct rbug_shader *rb_shader)
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{
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struct pipe_context *pipe = rb_context->pipe;
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/* works on context as well since its just a macro */
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rbug_screen_remove_from_list(rb_context, shaders, rb_shader);
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switch(rb_shader->type) {
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case RBUG_SHADER_FRAGMENT:
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if (rb_shader->replaced_shader)
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pipe->delete_fs_state(pipe, rb_shader->replaced_shader);
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pipe->delete_fs_state(pipe, rb_shader->shader);
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break;
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case RBUG_SHADER_VERTEX:
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if (rb_shader->replaced_shader)
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pipe->delete_vs_state(pipe, rb_shader->replaced_shader);
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pipe->delete_vs_state(pipe, rb_shader->shader);
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break;
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case RBUG_SHADER_GEOM:
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if (rb_shader->replaced_shader)
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pipe->delete_gs_state(pipe, rb_shader->replaced_shader);
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pipe->delete_gs_state(pipe, rb_shader->shader);
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break;
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default:
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assert(0);
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}
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FREE(rb_shader->replaced_tokens);
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FREE(rb_shader->tokens);
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FREE(rb_shader);
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}
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