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The damage region can be useful to optimize the "resolve" step that we have on imx6q (GC2000) because there isn't any tiling compatible with both render and scanout or an any GPU when scanning out a linear buffer since we don't support linear PE. This improves fps for e.g `weston-simple-egl` by factor 2 (~30 fps -> ~60 fps). Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com> Reviewed-by: Lucas Stach <l.stach@pengutronix.de> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33226>
27 lines
1 KiB
Text
27 lines
1 KiB
Text
cl_khr_spirv_linkonce_odr in rusticl
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storagePushConstant16 on panvk
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storageInputOutput16 on panvk
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VK_KHR_depth_stencil_resolve on panvk
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VK_KHR_separate_depth_stencil_layouts on panvk
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VK_EXT_separate_stencil_usage on panvk
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samplerYcbcrConversion on panvk/v10+
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ycbcr2plane444Formats on panvk/v10+
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ycbcrImageArrays on panvk/v10+
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VK_KHR_imageless_framebuffer on panvk
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VK_KHR_uniform_buffer_standard_layout on panvk
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VK_EXT_border_color_swizzle on panvk
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VK_MESA_image_alignment_control on NVK
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shaderFloat16 on panvk
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VK_KHR_shader_subgroup_uniform_control_flow on panvk/v10+
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VK_KHR_shader_maximal_reconvergence on panvk/v10+
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VK_KHR_shader_quad_control on panvk/v10+
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VK_EXT_device_memory_report on RADV
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VK_KHR_shader_subgroup_extended_types on panvk/v10+
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shaderStorageImageExtendedFormats on panvk
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VK_KHR_display on panvk
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VK_EXT_display_control on panvk
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EXT_shader_framebuffer_image_fetch on v3d
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EXT_shader_framebuffer_image_fetch_coherent on v3d
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KHR_blend_equation_advanced on v3d
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KHR_blend_equation_advanced_coherent on v3d
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KHR_partial_update on etnaviv
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