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This exposes the textureSamplesIdenticalEXT function in GLSL. We enable it for iris and radeonsi, because their compilers already have support for this. Tested on Intel Kabylake and AMD Vega 64. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
63 lines
1.5 KiB
HTML
63 lines
1.5 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Mesa Release Notes</title>
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<link rel="stylesheet" type="text/css" href="../mesa.css">
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</head>
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<body>
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<div class="header">
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<h1>The Mesa 3D Graphics Library</h1>
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</div>
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<iframe src="../contents.html"></iframe>
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<div class="content">
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<h1>Mesa 19.2.0 Release Notes / TBD</h1>
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<p>
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Mesa 19.2.0 is a new development release. People who are concerned
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with stability and reliability should stick with a previous release or
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wait for Mesa 19.2.1.
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</p>
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<p>
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Mesa 19.2.0 implements the OpenGL 4.5 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 4.5. OpenGL
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4.5 is <strong>only</strong> available if requested at context creation.
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Compatibility contexts may report a lower version depending on each driver.
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</p>
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<h2>SHA256 checksums</h2>
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<pre>
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TBD.
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</pre>
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<h2>New features</h2>
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<ul>
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<li>GL_ARB_post_depth_coverage on radeonsi (Navi)</li>
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<li>GL_EXT_shader_samples_identical on iris and radeonsi (if using NIR)</li>
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<li>EGL_EXT_platform_device</li>
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<li>VK_EXT_queue_family_foreign for radv</li>
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<li>VK_EXT_shader_demote_to_helper_invocation on Intel.</li>
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</ul>
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<h2>Bug fixes</h2>
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<ul>
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<li>TBD</li>
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</ul>
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<h2>Changes</h2>
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<ul>
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<li>TBD</li>
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</ul>
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</div>
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</body>
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</html>
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