mesa/src/broadcom
Daivik Bhatia 026fa1799b broadcom/compiler: Update comment clarifying OpTerminate implementation
Explain why the driver uses demote instead of an immediate jump to the
end of the shader for OpTerminate, noting that the jump approach showed
no performance gains.

Reference: !38381

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39703>
2026-02-10 06:20:25 +00:00
..
ci broadcom/ci: update expected results 2026-02-09 22:23:46 +00:00
cle broadcom/cle: ensure zlib inflate assign memory 2026-02-03 16:44:13 +00:00
clif build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
common broadcom: don't hardcode pagesize 2026-02-05 08:53:37 +00:00
compiler broadcom/compiler: Update comment clarifying OpTerminate implementation 2026-02-10 06:20:25 +00:00
drm-shim v3d/drm-shim: add support for multisync 2025-08-04 08:06:36 +02:00
ds mesa: replace most occurrences of getenv() with os_get_option() 2025-11-06 04:36:13 +00:00
perfcntrs broadcom: Add perfcount library 2024-12-02 14:13:24 +00:00
qpu broadcom/compiler: enable umul24 and imul24 ALU opcodes 2025-11-26 13:32:39 +00:00
simulator treewide: use UTIL_DYNARRAY_INIT 2025-11-04 13:39:48 +00:00
vulkan v3dv: improve barrier handling for secondary command buffers 2026-01-21 07:37:49 +00:00
.editorconfig
meson.build broadcom: Add perfetto data source 2024-12-13 12:29:11 +00:00