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We already have the infrastructure for querying shader program properties without syncing. This just uses it. _mesa_error_glthread_safe sets a GL error from the producer thread. This decreases CPU overhead for viewperf/snx. Reviewed-by: Qiang Yu <yuq825@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12490> |
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| .. | ||
| es1api | ||
| es2api | ||
| glapi | ||
| new | ||
| shared-glapi | ||
| entry.c | ||
| entry.h | ||
| entry_ppc64le_tls.h | ||
| entry_ppc64le_tsd.h | ||
| entry_x86-64_tls.h | ||
| entry_x86_tls.h | ||
| entry_x86_tsd.h | ||
| mapi_abi.py | ||
| mapi_glapi.c | ||
| mapi_tmp.h | ||
| meson.build | ||
| stub.c | ||
| stub.h | ||
| table.c | ||
| table.h | ||
| u_current.c | ||
| u_current.h | ||
| u_execmem.c | ||
| u_execmem.h | ||