mesa/src/gallium/drivers
Mike Blumenkrantz a0e69e7601 zink: split out first-time shader module creation
this simplifies the code a bit and makes it more flexible

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18135>
2022-08-20 01:27:13 +00:00
..
asahi asahi: Identify depth clip mode bit 2022-08-14 19:59:19 +00:00
crocus crocus: sync performance monitor code with iris. 2022-08-19 05:21:52 +00:00
d3d12 microsoft/compiler: Add dxil_logger type and parameter to nir_to_dxil 2022-08-11 16:17:46 +00:00
etnaviv etnaviv: don't expose array and 3D texture support on pre-halti GPUs 2022-08-13 13:13:34 +00:00
freedreno freedreno: Disable LRZ write when alpha-to-coverage is enabled 2022-08-19 11:45:14 +00:00
i915 nir: add a nir_opt_if_options enum 2022-08-10 12:55:39 +00:00
iris iris: Fix PIPE_CAP_UMA 2022-08-18 17:05:35 +00:00
lima meson: remove source_root() call in nir compiler path 2022-08-12 13:11:03 +00:00
llvmpipe llvmpipe: Align persistent mappings to page size 2022-08-18 15:51:40 +00:00
nouveau nv30: Fix non-scissored clears after a scissor has been set 2022-08-19 13:41:09 +00:00
panfrost gallium: fixup some inconsistent uses of enum pipe_shader_type. 2022-08-04 08:17:39 +00:00
r300 r300: fix variables detection for paired ALU and TEX instructions in different branches 2022-08-13 00:08:31 +00:00
r600 r600: Fix SCRATCH OP de-assembly 2022-08-19 08:37:42 +00:00
radeonsi radeonsi: allow lost context with aux_contexts 2022-08-19 19:36:39 +00:00
softpipe ci/swrast: Add some flakes I've noticed in the IRC channel. 2022-08-07 02:11:46 +00:00
svga svga: support TGSI_SEMANTIC_TEXCOORD in swtnl draw context 2022-08-17 19:52:36 +00:00
tegra gallium: fixup some inconsistent uses of enum pipe_shader_type. 2022-08-04 08:17:39 +00:00
v3d broadcom/compiler: don't use imprecise_32bit_lowering for idiv lowering 2022-08-05 09:28:22 +00:00
vc4 vc4: properly restore vc4 debug option 2022-08-05 07:16:00 +00:00
virgl gallivm: always do per-pixel LOD for cube maps 2022-08-19 16:56:10 +00:00
zink zink: split out first-time shader module creation 2022-08-20 01:27:13 +00:00