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Using descriptors with both depth and stencil aspects is illegal in Vulkan and this hangs the GPU. Use NULL descriptors to mitigate the issue. Note that AMDVLK also ignores them. Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13325 Cc: mesa-stable Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38180> |
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| .. | ||
| meson.build | ||
| radv_annotate_layer_gen.py | ||
| radv_ctx_roll_layer.c | ||
| radv_metro_exodus.c | ||
| radv_no_mans_sky.c | ||
| radv_quantic_dream.c | ||
| radv_rage2.c | ||
| radv_rmv_layer.c | ||
| radv_rra_layer.c | ||
| radv_sqtt_layer.c | ||