mesa/src
Eric Anholt a099644755 intel: Fix false positives in checking for non-packed depth/stencil RB.
The wine d3d9 visual.c testcase was tripping over this and failing.
Presumably it's binding a packed depth/stencil texture to both
stencil and depth attachment points, and we make a new renderbuffer
wrapper for each in that case.
2009-12-28 19:21:27 -08:00
..
driclient g3dvl: Fix some memory leaks. 2009-01-10 13:52:06 -05:00
egl egl_glx: Add support for eglWaitClient and eglWaitNative. 2009-10-22 09:33:27 -06:00
gallium nouveau: Unreference state/buffer objects on context/screen destruction. 2009-12-28 17:59:01 -05:00
glew glew: correct misspelling of glFramebufferTextureLayer 2009-06-18 10:13:55 +01:00
glsl scons: Fix xlib build. 2009-12-28 22:53:40 +00:00
glu glu/sgi: Fix memory leak in gluBuild2DMipmapLevelsCore. 2009-12-04 00:14:31 -08:00
glut glut: Prevent potential double free in menuVisualSetup. 2009-12-12 21:46:13 -08:00
glw Use separate $(MINSTALL) for installing libraries 2009-06-01 06:32:52 -07:00
glx glx: Prevent potential null pointer deference in driCreateContext. 2009-12-06 00:56:20 -08:00
mesa intel: Fix false positives in checking for non-packed depth/stencil RB. 2009-12-28 19:21:27 -08:00
Makefile
SConscript scons: Get GLSL code building correctly when cross compiling. 2009-12-10 16:30:08 +00:00