mesa/src
Keith Whitwell a08e348a84 gallium: first steps to treat edgeflags as regular vertex element
The idea here is to eliminate the set_edgeflags() call in pipe_context
by treating edgeflags as a regular vertex element.

Edgeflags provoke special treatment in hardware, which means we need to
label them in some way, in this case we'll be passing them through the
vertex shader and labelling the vertex shader output with a new TGSI
semantic (TGSI_SEMANTIC_EDGEFLAG).
2009-12-09 19:03:10 +01:00
..
driclient g3dvl: Fix some memory leaks. 2009-01-10 13:52:06 -05:00
egl egl_glx: Add support for eglWaitClient and eglWaitNative. 2009-10-22 09:33:27 -06:00
gallium gallium: first steps to treat edgeflags as regular vertex element 2009-12-09 19:03:10 +01:00
glew glew: correct misspelling of glFramebufferTextureLayer 2009-06-18 10:13:55 +01:00
glu glu/sgi: Fix memory leak in gluBuild2DMipmapLevelsCore. 2009-12-04 00:14:31 -08:00
glut glut: fix incorrect Vista maximisation size due to WM_GETMINMAXINFO handling 2009-08-11 08:54:25 -06:00
glw Use separate $(MINSTALL) for installing libraries 2009-06-01 06:32:52 -07:00
glx glx: Prevent potential null pointer deference in driCreateContext. 2009-12-06 00:56:20 -08:00
mesa gallium: first steps to treat edgeflags as regular vertex element 2009-12-09 19:03:10 +01:00
Makefile Create $(TOP)/$(LIB_DIR) for install, too 2008-06-23 08:14:49 -06:00
SConscript glew: Initial import. 2009-01-23 12:32:35 +00:00