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Compiler can't know that array_size() of the offsets parameter in
textureGatherOffsets is (at most) 4, so use a MIN2() to make the limit
visible. Just adding an assert() gets ignored in Release builds.
This fixes the following warning in Release compilation:
```
../src/compiler/glsl/glsl_to_nir.cpp: In member function ‘virtual void {anonymous}::nir_visitor::visit(ir_texture*)’:
../src/compiler/glsl/glsl_to_nir.cpp:2453:41: warning: writing 1 byte into a region of size 0 [-Wstringop-overflow=]
2453 | instr->tg4_offsets[i][j] = val;
| ~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~
In file included from ../src/compiler/glsl/glsl_to_nir.h:31,
from ../src/compiler/glsl/glsl_to_nir.cpp:29:
../src/compiler/nir/nir.h:2470:11: note: at offset 8 into destination object ‘nir_tex_instr::tg4_offsets’ of size 8
2470 | int8_t tg4_offsets[4][2];
| ^~~~~~~~~~~
../src/compiler/glsl/glsl_to_nir.cpp:2453:41: warning: writing 1 byte into a region of size 0 [-Wstringop-overflow=]
2453 | instr->tg4_offsets[i][j] = val;
| ~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~
../src/compiler/nir/nir.h:2470:11: note: at offset 9 into destination object ‘nir_tex_instr::tg4_offsets’ of size 8
2470 | int8_t tg4_offsets[4][2];
| ^~~~~~~~~~~
```
This is from: `gcc (GCC) 14.1.1 20240522 (Red Hat 14.1.1-4)`.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29508>
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.