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Nanley Chery a07919edeb mesa: Follow ASTC decode mode extension for RGBA8 output
The GL extension, EXT_texture_compression_astc_decode_mode, enables
applications to specify the desired decoding precision when decoding
non-sRGB ASTC textures. The options for the channels are FP16 (the
default), UNORM8, and RGB9_E5.

The ASTC LDR decoder outputs to UNORM8 by doing the following
conversions: UNORM16 -> FP16 -> UNORM8. This doesn't seem to be defined
by any specification and is costly according to perf profiles. To
conform to the decode mode spec (and for better performance), we convert
UNORM16 to UNORM8 by simply storing/keeping the top 8 bits.

In a texture upload microbenchmark, this decreases the upload time for
textures in the linear color space by about 34%.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17195>
2022-07-11 21:59:42 +00:00
.github/workflows Init macOS GitHub Action 2022-06-09 09:24:52 +00:00
.gitlab/issue_templates gitlab: ask that reporters don't include long logs in descriptions 2022-06-08 15:06:51 +00:00
.gitlab-ci ci: add script for manage Mesa CI 2022-07-10 00:00:39 +00:00
android Android.mk: Intermediate output paths may already be absolute 2022-06-26 22:06:36 +00:00
bin bin: Add a script for filtering/sorting refcount logs 2022-05-02 16:58:20 +00:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs docs: briefly document Gallium Nine 2022-07-09 10:49:12 +00:00
include vulkan: Update Vulkan XML and headers to 1.3.219. 2022-07-06 16:27:21 +00:00
src mesa: Follow ASTC decode mode extension for RGBA8 output 2022-07-11 21:59:42 +00:00
subprojects meson: Update libelf wrap for Windows 2021-11-12 09:46:10 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig ci/vs2019: Update editorconfig for ps1 files 2022-06-14 21:14:33 +00:00
.gitattributes Add new rules to .gitattributes 2022-01-19 15:17:17 +00:00
.gitignore .gitignore: Qualify the path for the ignored build directory. 2022-06-09 22:53:37 +00:00
.gitlab-ci.yml ci: Remove GIT_STRATEGY from .test-manual-mr. 2022-07-08 23:44:52 +00:00
.mailmap mailmap: update my email to Igalia 2022-07-11 15:03:53 +01:00
CODEOWNERS CODEOWNERS: evelikov renamed to xexaxo 2022-06-24 12:28:59 +00:00
meson.build meson: drop dladdr check on win32 2022-06-28 14:02:14 +00:00
meson_options.txt meson: Add build option for gallium-d3d12-video feature 2022-05-24 16:36:31 +00:00
README.rst docs: promote #dri-devel on oftc over freenode 2021-05-24 09:21:48 +00:00
VERSION VERSION: bump to 22.2-devel for next cycle 2022-04-13 23:40:25 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.