mesa/src/gallium
Asahi Lina c12153cd89 asahi: Identify & disable triangle merging for shaders using derivatives
It seems triangle merging is incompatible with calculating derivatives
along primitive edges correctly. Take the appropriate NIR shader info
flags in the compiler and pass them down as a flag to the driver, so it
can set the disable triangle merging flag (formerly called "lines or
points").

TODO: Is this what macOS does when you set a sample mask there (which
apparently fixes the same bug on the Darwinia Metal backend)? Do we
also need to set this when sample masks are used?

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Fixes Darwinia and dEQP2 projected tests.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20365>
2022-12-17 18:10:28 +00:00
..
auxiliary loader: fixes -Werror,-Wdeprecated-non-prototype for clang-15 in pipe-loader 2022-12-16 19:02:17 +00:00
drivers asahi: Identify & disable triangle merging for shaders using derivatives 2022-12-17 18:10:28 +00:00
frontends gallium/pp: typedef and use pp_st_invalidate_state_func to avoid cast 2022-12-14 05:47:52 +00:00
include loader: fixes -Werror,-Wdeprecated-non-prototype for clang-15 in pipe-loader 2022-12-16 19:02:17 +00:00
targets loader: fixes -Werror,-Wdeprecated-non-prototype for clang-15 in pipe-loader 2022-12-16 19:02:17 +00:00
tests meson: replace deprecated meson.get_cross_property(...) with meson.get_external_property(...) 2022-12-01 22:09:55 +00:00
tools docs: Remove graw related words 2022-10-19 10:56:00 +00:00
winsys vc4: replace open-coded F_DUPFD_CLOEXEC with os_dupfd_cloexec() 2022-12-15 09:53:01 +00:00
meson.build gallium: Stub support for Asahi + DRM 2022-10-29 12:04:41 -04:00
README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.