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The hash table needs a key pointer with at least the lifetime of the hash entry, which the key pointer we get does not have (since it is stack-allocated by agx_build_meta). Copy it into the shader struct itself and use that for the hash table. Signed-off-by: Asahi Lina <lina@asahilina.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20365> |
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