mesa/src/mapi/glapi/gen/ARB_direct_state_access.xml
Timothy Arceri 76e25edf6a mesa: add support for glUnmapNamedBufferEXT()
Since the ARB DSA function glUnmapNamedBuffer() is only exposed
for 3.1 or above we make glUnmapNamedBuffer() an alias of
glUnmapNamedBufferEXT() rather than the other way around.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2019-06-28 15:41:21 -04:00

726 lines
25 KiB
XML

<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
<OpenGLAPI>
<category name="GL_ARB_direct_state_access" number="164">
<enum name="TEXTURE_TARGET" value="0x1006"/>
<enum name="QUERY_TARGET" value="0x82EA"/>
<!-- Transform Feedback object functions -->
<function name="CreateTransformFeedbacks">
<param name="n" type="GLsizei" />
<param name="ids" type="GLuint *" />
</function>
<function name="TransformFeedbackBufferBase">
<param name="xfb" type="GLuint" />
<param name="index" type="GLuint" />
<param name="buffer" type="GLuint" />
</function>
<function name="TransformFeedbackBufferRange">
<param name="xfb" type="GLuint" />
<param name="index" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="offset" type="GLintptr" />
<param name="size" type="GLsizeiptr" />
</function>
<function name="GetTransformFeedbackiv">
<param name="xfb" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="GLint *" />
</function>
<function name="GetTransformFeedbacki_v">
<param name="xfb" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="index" type="GLuint" />
<param name="param" type="GLint *" />
</function>
<function name="GetTransformFeedbacki64_v">
<param name="xfb" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="index" type="GLuint" />
<param name="param" type="GLint64 *" />
</function>
<!-- Buffer object functions -->
<function name="CreateBuffers" no_error="true">
<param name="n" type="GLsizei" />
<param name="buffers" type="GLuint *" />
</function>
<function name="NamedBufferStorage" no_error="true">
<param name="buffer" type="GLuint" />
<param name="size" type="GLsizeiptr" />
<param name="data" type="const GLvoid *" />
<param name="flags" type="GLbitfield" />
</function>
<function name="NamedBufferData" marshal="custom" no_error="true">
<param name="buffer" type="GLuint" />
<param name="size" type="GLsizeiptr" />
<param name="data" type="const GLvoid *" />
<param name="usage" type="GLenum" />
</function>
<function name="NamedBufferSubData" no_error="true" marshal="custom">
<param name="buffer" type="GLuint" />
<param name="offset" type="GLintptr" />
<param name="size" type="GLsizeiptr" />
<param name="data" type="const GLvoid *" />
</function>
<function name="CopyNamedBufferSubData" no_error="true">
<param name="readBuffer" type="GLuint" />
<param name="writeBuffer" type="GLuint" />
<param name="readOffset" type="GLintptr" />
<param name="writeOffset" type="GLintptr" />
<param name="size" type="GLsizeiptr" />
</function>
<function name="ClearNamedBufferData" no_error="true">
<param name="buffer" type="GLuint" />
<param name="internalformat" type="GLenum" />
<param name="format" type="GLenum" />
<param name="type" type="GLenum" />
<param name="data" type="const GLvoid *" />
</function>
<function name="ClearNamedBufferSubData" no_error="true">
<param name="buffer" type="GLuint" />
<param name="internalformat" type="GLenum" />
<param name="offset" type="GLintptr" />
<param name="size" type="GLsizeiptr" />
<param name="format" type="GLenum" />
<param name="type" type="GLenum" />
<param name="data" type="const GLvoid *" />
</function>
<function name="MapNamedBuffer" no_error="true">
<return type="GLvoid *" />
<param name="buffer" type="GLuint" />
<param name="access" type="GLenum" />
</function>
<function name="MapNamedBufferRange" no_error="true">
<return type="GLvoid *" />
<param name="buffer" type="GLuint" />
<param name="offset" type="GLintptr" />
<param name="length" type="GLsizeiptr" />
<param name="access" type="GLbitfield" />
</function>
<function name="UnmapNamedBuffer" alias="UnmapNamedBufferEXT" no_error="true">
<return type="GLboolean" />
<param name="buffer" type="GLuint" />
</function>
<function name="FlushMappedNamedBufferRange" no_error="true">
<param name="buffer" type="GLuint" />
<param name="offset" type="GLintptr" />
<param name="length" type="GLsizeiptr" />
</function>
<function name="GetNamedBufferParameteriv">
<param name="buffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLint *" />
</function>
<function name="GetNamedBufferParameteri64v">
<param name="buffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLint64 *" />
</function>
<function name="GetNamedBufferPointerv">
<param name="buffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLvoid **" />
</function>
<function name="GetNamedBufferSubData">
<param name="buffer" type="GLuint" />
<param name="offset" type="GLintptr" />
<param name="size" type="GLsizeiptr" />
<param name="data" type="GLvoid *" />
</function>
<!-- Framebuffer object functions -->
<function name="CreateFramebuffers">
<param name="n" type="GLsizei" />
<param name="framebuffers" type="GLuint *" />
</function>
<function name="NamedFramebufferRenderbuffer" no_error="true">
<param name="framebuffer" type="GLuint" />
<param name="attachment" type="GLenum" />
<param name="renderbuffertarget" type="GLenum" />
<param name="renderbuffer" type="GLuint" />
</function>
<function name="NamedFramebufferParameteri">
<param name="framebuffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="GLint" />
</function>
<function name="NamedFramebufferTexture" no_error="true">
<param name="framebuffer" type="GLuint" />
<param name="attachment" type="GLenum" />
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
</function>
<function name="NamedFramebufferTextureLayer" no_error="true">
<param name="framebuffer" type="GLuint" />
<param name="attachment" type="GLenum" />
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="layer" type="GLint" />
</function>
<function name="NamedFramebufferDrawBuffer" no_error="true">
<param name="framebuffer" type="GLuint" />
<param name="buf" type="GLenum" />
</function>
<function name="NamedFramebufferDrawBuffers" no_error="true">
<param name="framebuffer" type="GLuint" />
<param name="n" type="GLsizei" />
<param name="bufs" type="const GLenum *" />
</function>
<function name="NamedFramebufferReadBuffer" no_error="true">
<param name="framebuffer" type="GLuint" />
<param name="buf" type="GLenum" />
</function>
<function name="InvalidateNamedFramebufferData">
<param name="framebuffer" type="GLuint" />
<param name="numAttachments" type="GLsizei" />
<param name="attachments" type="const GLenum *" />
</function>
<function name="InvalidateNamedFramebufferSubData">
<param name="framebuffer" type="GLuint" />
<param name="numAttachments" type="GLsizei" />
<param name="attachments" type="const GLenum *" />
<param name="x" type="GLint" />
<param name="y" type="GLint" />
<param name="width" type="GLsizei" />
<param name="height" type="GLsizei" />
</function>
<function name="ClearNamedFramebufferiv">
<param name="framebuffer" type="GLuint" />
<param name="buffer" type="GLenum" />
<param name="drawbuffer" type="GLint" />
<param name="value" type="const GLint *" />
</function>
<function name="ClearNamedFramebufferuiv">
<param name="framebuffer" type="GLuint" />
<param name="buffer" type="GLenum" />
<param name="drawbuffer" type="GLint" />
<param name="value" type="const GLuint *" />
</function>
<function name="ClearNamedFramebufferfv">
<param name="framebuffer" type="GLuint" />
<param name="buffer" type="GLenum" />
<param name="drawbuffer" type="GLint" />
<param name="value" type="const GLfloat *" />
</function>
<function name="ClearNamedFramebufferfi">
<param name="framebuffer" type="GLuint" />
<param name="buffer" type="GLenum" />
<param name="drawbuffer" type="GLint" />
<param name="depth" type="GLfloat" />
<param name="stencil" type="GLint" />
</function>
<function name="BlitNamedFramebuffer" no_error="true">
<param name="readFramebuffer" type="GLuint" />
<param name="drawFramebuffer" type="GLuint" />
<param name="srcX0" type="GLint" />
<param name="srcY0" type="GLint" />
<param name="srcX1" type="GLint" />
<param name="srcY1" type="GLint" />
<param name="dstX0" type="GLint" />
<param name="dstY0" type="GLint" />
<param name="dstX1" type="GLint" />
<param name="dstY1" type="GLint" />
<param name="mask" type="GLbitfield" />
<param name="filter" type="GLenum" />
</function>
<function name="CheckNamedFramebufferStatus">
<return type="GLenum" />
<param name="framebuffer" type="GLuint" />
<param name="target" type="GLenum" />
</function>
<function name="GetNamedFramebufferParameteriv">
<param name="framebuffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="GLint *" />
</function>
<function name="GetNamedFramebufferAttachmentParameteriv">
<param name="framebuffer" type="GLuint" />
<param name="attachment" type="GLenum" />
<param name="pname" type="GLenum" />
<param name="params" type="GLint *" />
</function>
<!-- Renderbuffer object functions -->
<function name="CreateRenderbuffers" no_error="true">
<param name="n" type="GLsizei" />
<param name="renderbuffers" type="GLuint *" />
</function>
<function name="NamedRenderbufferStorage">
<param name="renderbuffer" type="GLuint" />
<param name="internalformat" type="GLenum" />
<param name="width" type="GLsizei" />
<param name="height" type="GLsizei" />
</function>
<function name="NamedRenderbufferStorageMultisample">
<param name="renderbuffer" type="GLuint" />
<param name="samples" type="GLsizei" />
<param name="internalformat" type="GLenum" />
<param name="width" type="GLsizei" />
<param name="height" type="GLsizei" />
</function>
<function name="GetNamedRenderbufferParameteriv">
<param name="renderbuffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLint *" />
</function>
<!-- Texture object functions -->
<function name="CreateTextures" no_error="true">
<param name="target" type="GLenum" />
<param name="n" type="GLsizei" />
<param name="textures" type="GLuint *" />
</function>
<function name="TextureBuffer">
<param name="texture" type="GLuint" />
<param name="internalformat" type="GLenum" />
<param name="buffer" type="GLuint" />
</function>
<function name="TextureBufferRange">
<param name="texture" type="GLuint" />
<param name="internalformat" type="GLenum" />
<param name="buffer" type="GLuint" />
<param name="offset" type="GLintptr" />
<param name="size" type="GLsizeiptr" />
</function>
<function name="TextureStorage1D" no_error="true">
<param name="texture" type="GLuint" />
<param name="levels" type="GLsizei" />
<param name="internalformat" type="GLenum" />
<param name="width" type="GLsizei" />
</function>
<function name="TextureStorage2D" no_error="true">
<param name="texture" type="GLuint" />
<param name="levels" type="GLsizei" />
<param name="internalformat" type="GLenum" />
<param name="width" type="GLsizei" />
<param name="height" type="GLsizei" />
</function>
<function name="TextureStorage3D" no_error="true">
<param name="texture" type="GLuint" />
<param name="levels" type="GLsizei" />
<param name="internalformat" type="GLenum" />
<param name="width" type="GLsizei" />
<param name="height" type="GLsizei" />
<param name="depth" type="GLsizei" />
</function>
<function name="TextureStorage2DMultisample">
<param name="texture" type="GLuint" />
<param name="samples" type="GLsizei" />
<param name="internalformat" type="GLenum" />
<param name="width" type="GLsizei" />
<param name="height" type="GLsizei" />
<param name="fixedsamplelocations" type="GLboolean" />
</function>
<function name="TextureStorage3DMultisample">
<param name="texture" type="GLuint" />
<param name="samples" type="GLsizei" />
<param name="internalformat" type="GLenum" />
<param name="width" type="GLsizei" />
<param name="height" type="GLsizei" />
<param name="depth" type="GLsizei" />
<param name="fixedsamplelocations" type="GLboolean" />
</function>
<function name="TextureSubImage1D" no_error="true">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="width" type="GLsizei" />
<param name="format" type="GLenum" />
<param name="type" type="GLenum" />
<param name="pixels" type="const GLvoid *" />
</function>
<function name="TextureSubImage2D" no_error="true">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="yoffset" type="GLint" />
<param name="width" type="GLsizei" />
<param name="height" type="GLsizei" />
<param name="format" type="GLenum" />
<param name="type" type="GLenum" />
<param name="pixels" type="const GLvoid *" />
</function>
<function name="TextureSubImage3D" no_error="true">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="yoffset" type="GLint" />
<param name="zoffset" type="GLint" />
<param name="width" type="GLsizei" />
<param name="height" type="GLsizei" />
<param name="depth" type="GLsizei" />
<param name="format" type="GLenum" />
<param name="type" type="GLenum" />
<param name="pixels" type="const GLvoid *" />
</function>
<function name="CompressedTextureSubImage1D" no_error="true">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="width" type="GLsizei" />
<param name="format" type="GLenum" />
<param name="imageSize" type="GLsizei" />
<param name="data" type="const GLvoid *" />
</function>
<function name="CompressedTextureSubImage2D" no_error="true">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="yoffset" type="GLint" />
<param name="width" type="GLsizei" />
<param name="height" type="GLsizei" />
<param name="format" type="GLenum" />
<param name="imageSize" type="GLsizei" />
<param name="data" type="const GLvoid *" />
</function>
<function name="CompressedTextureSubImage3D" no_error="true">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="yoffset" type="GLint" />
<param name="zoffset" type="GLint" />
<param name="width" type="GLsizei" />
<param name="height" type="GLsizei" />
<param name="depth" type="GLsizei" />
<param name="format" type="GLenum" />
<param name="imageSize" type="GLsizei" />
<param name="data" type="const GLvoid *" />
</function>
<function name="CopyTextureSubImage1D" no_error="true">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="x" type="GLint" />
<param name="y" type="GLint" />
<param name="width" type="GLsizei" />
</function>
<function name="CopyTextureSubImage2D" no_error="true">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="yoffset" type="GLint" />
<param name="x" type="GLint" />
<param name="y" type="GLint" />
<param name="width" type="GLsizei" />
<param name="height" type="GLsizei" />
</function>
<function name="CopyTextureSubImage3D" no_error="true">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="yoffset" type="GLint" />
<param name="zoffset" type="GLint" />
<param name="x" type="GLint" />
<param name="y" type="GLint" />
<param name="width" type="GLsizei" />
<param name="height" type="GLsizei" />
</function>
<function name="TextureParameterf">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="GLfloat" />
</function>
<function name="TextureParameterfv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="const GLfloat *" />
</function>
<function name="TextureParameteri">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="GLint" />
</function>
<function name="TextureParameterIiv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="const GLint *" />
</function>
<function name="TextureParameterIuiv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="const GLuint *" />
</function>
<function name="TextureParameteriv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="const GLint *" />
</function>
<function name="GenerateTextureMipmap" no_error="true">
<param name="texture" type="GLuint" />
</function>
<function name="BindTextureUnit" no_error="true">
<param name="unit" type="GLuint" />
<param name="texture" type="GLuint" />
</function>
<function name="GetTextureImage">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="format" type="GLenum" />
<param name="type" type="GLenum" />
<param name="bufSize" type="GLsizei" />
<param name="pixels" type="GLvoid *" />
</function>
<function name="GetCompressedTextureImage">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="bufSize" type="GLsizei" />
<param name="pixels" type="GLvoid *" />
</function>
<function name="GetTextureLevelParameterfv">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLfloat *" />
</function>
<function name="GetTextureLevelParameteriv">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLint *" />
</function>
<function name="GetTextureParameterfv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLfloat *" />
</function>
<function name="GetTextureParameterIiv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLint *" />
</function>
<function name="GetTextureParameterIuiv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLuint *" />
</function>
<function name="GetTextureParameteriv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLint *" />
</function>
<!-- Vertex Array object functions -->
<function name="CreateVertexArrays" no_error="true">
<param name="n" type="GLsizei" />
<param name="arrays" type="GLuint *" />
</function>
<function name="DisableVertexArrayAttrib" no_error="true">
<param name="vaobj" type="GLuint" />
<param name="index" type="GLuint" />
</function>
<function name="EnableVertexArrayAttrib" no_error="true">
<param name="vaobj" type="GLuint" />
<param name="index" type="GLuint" />
</function>
<function name="VertexArrayElementBuffer" no_error="true">
<param name="vaobj" type="GLuint" />
<param name="buffer" type="GLuint" />
</function>
<function name="VertexArrayVertexBuffer" no_error="true">
<param name="vaobj" type="GLuint" />
<param name="bindingindex" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="offset" type="GLintptr" />
<param name="stride" type="GLsizei" />
</function>
<function name="VertexArrayVertexBuffers" no_error="true">
<param name="vaobj" type="GLuint" />
<param name="first" type="GLuint" />
<param name="count" type="GLsizei" />
<param name="buffers" type="const GLuint *" />
<param name="offsets" type="const GLintptr *" />
<param name="strides" type="const GLsizei *" />
</function>
<function name="VertexArrayAttribFormat">
<param name="vaobj" type="GLuint" />
<param name="attribindex" type="GLuint" />
<param name="size" type="GLint" />
<param name="type" type="GLenum" />
<param name="normalized" type="GLboolean" />
<param name="relativeoffset" type="GLuint" />
</function>
<function name="VertexArrayAttribIFormat">
<param name="vaobj" type="GLuint" />
<param name="attribindex" type="GLuint" />
<param name="size" type="GLint" />
<param name="type" type="GLenum" />
<param name="relativeoffset" type="GLuint" />
</function>
<function name="VertexArrayAttribLFormat">
<param name="vaobj" type="GLuint" />
<param name="attribindex" type="GLuint" />
<param name="size" type="GLint" />
<param name="type" type="GLenum" />
<param name="relativeoffset" type="GLuint" />
</function>
<function name="VertexArrayAttribBinding" no_error="true">
<param name="vaobj" type="GLuint" />
<param name="attribindex" type="GLuint" />
<param name="bindingindex" type="GLuint" />
</function>
<function name="VertexArrayBindingDivisor" no_error="true">
<param name="vaobj" type="GLuint" />
<param name="bindingindex" type="GLuint" />
<param name="divisor" type="GLuint" />
</function>
<function name="GetVertexArrayiv">
<param name="vaobj" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="GLint *" />
</function>
<function name="GetVertexArrayIndexediv">
<param name="vaobj" type="GLuint" />
<param name="index" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="GLint *" />
</function>
<function name="GetVertexArrayIndexed64iv">
<param name="vaobj" type="GLuint" />
<param name="index" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="GLint64 *" />
</function>
<!-- Sampler object functions -->
<function name="CreateSamplers" no_error="true">
<param name="n" type="GLsizei" />
<param name="samplers" type="GLuint *" />
</function>
<!-- Program Pipeline object functions -->
<function name="CreateProgramPipelines" no_error="true">
<param name="n" type="GLsizei" />
<param name="pipelines" type="GLuint *" />
</function>
<!-- Query object functions -->
<function name="CreateQueries">
<param name="target" type="GLenum" />
<param name="n" type="GLsizei" />
<param name="ids" type="GLuint *" />
</function>
<function name="GetQueryBufferObjectiv">
<param name="id" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="offset" type="GLintptr" />
</function>
<function name="GetQueryBufferObjectuiv">
<param name="id" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="offset" type="GLintptr" />
</function>
<function name="GetQueryBufferObjecti64v">
<param name="id" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="offset" type="GLintptr" />
</function>
<function name="GetQueryBufferObjectui64v">
<param name="id" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="offset" type="GLintptr" />
</function>
</category>
</OpenGLAPI>