mesa/src/compiler
Jason Ekstrand 9fa1cdfe7f intel/rt: Implement push constants as global memory reads
They're not really "push" anymore but that's because there is no such
thing as push constants in bindless shaders on Intel.  They should be
fast enough, though.  There is some room for debate here as to whether
we want to do the pull in NIR or push it into the back-end.  The
advantage of doing it in the back-end is that it'd be easier to use
MOV_INDIRECT for indirect push constant access rather than falling back
to a dataport message.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:10 +00:00
..
glsl meson: add idep_mesautil to components using simple_mtx.h 2020-11-24 18:13:07 -08:00
nir intel/rt: Implement push constants as global memory reads 2020-11-25 05:37:10 +00:00
spirv spirv: Emit nir_jump_halt after TerminateRay or IgnoreIntersection 2020-11-25 05:37:09 +00:00
Android.glsl.gen.mk android: util: Move xxd.py to util 2020-10-11 23:22:34 +02:00
Android.glsl.mk android: glsl: build shader cache sources 2017-02-20 16:30:37 +00:00
Android.mk
Android.nir.gen.mk android: fix SPIR-V -> NIR build 2020-10-12 22:26:05 +00:00
Android.nir.mk android: fix libmesa_nir build 2017-07-21 08:47:56 +03:00
builtin_type_macros.h compiler/types: Add 64-bit image types 2020-11-09 17:17:39 +00:00
glsl_types.cpp compiler/types: Add 64-bit image types 2020-11-09 17:17:39 +00:00
glsl_types.h glsl: Fix -Wshadow warning 2020-11-16 08:49:18 +00:00
Makefile.sources panfrost/util: Move nir_undef_to_zero into core nir and add 'lower' 2020-11-18 04:05:37 +00:00
meson.build spirv: add some tests for volatile/available/visible 2020-09-01 17:15:22 +00:00
nir_types.cpp nir: Add a size_align helper function for aligning elements to 16 bytes. 2020-11-16 13:54:22 -08:00
nir_types.h nir: Add a size_align helper function for aligning elements to 16 bytes. 2020-11-16 13:54:22 -08:00
SConscript spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
SConscript.glsl util: Move xxd.py to util 2020-10-07 21:52:04 +00:00
SConscript.nir nir: mako all the intrinsics 2018-03-27 08:36:37 -04:00
SConscript.spirv scons: fix SPIR-V -> NIR build 2020-10-13 16:53:10 +01:00
shader_enums.c spirv,nir: Add support for ray-tracing built-ins 2020-11-05 23:36:46 +00:00
shader_enums.h compiler: add SYSTEM_BIT_FRONT_FACE 2020-11-10 15:37:07 +00:00
shader_info.h compiler/spirv: Handle the LocalSizeHint execution modes 2020-11-18 04:05:37 +00:00