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When comparing an vec3 and a vec4 array, scalar type is the same for both (float). Instead use the array element type to compare (that is, vec3 vs vec4). Fixes spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert piglit test. Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Reviewed-by: Marek Olšák <maraeo@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37783> |
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| isaspec | ||
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| nir | ||
| rust | ||
| spirv | ||
| builtin_types.py | ||
| builtin_types_c.py | ||
| builtin_types_h.py | ||
| glsl_types.c | ||
| glsl_types.h | ||
| list.h | ||
| meson.build | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||