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Carl Worth 9f3d2c4e3d Add support for commas within parenthesized groups in function arguments.
The specification says that commas within a parenthesized group,
(that's not a function-like macro invocation), are passed through
literally and not considered argument separators in any outer macro
invocation.

Add support and a test for this case. This support makes a third
occurrence of the same "FUNC_MACRO (" shift/reduce conflict appear, so
expect that.

This change does introduce a fairly large copy/paste block in the
grammar which is unfortunate. Perhaps if I were more clever I'd find a
way to share the common pieces between argument and argument_or_comma.
2010-05-20 08:46:54 -07:00
main Add hash table implementation from glsl2 project. 2010-05-10 13:36:26 -07:00
tests Add support for commas within parenthesized groups in function arguments. 2010-05-20 08:46:54 -07:00
.gitignore Add a very simple test for the pre-processor. 2010-05-10 16:21:10 -07:00
glcpp-lex.l Avoid re-expanding a macro name that has once been rejected from expansion. 2010-05-20 08:01:44 -07:00
glcpp-parse.y Add support for commas within parenthesized groups in function arguments. 2010-05-20 08:46:54 -07:00
glcpp.c Fix defines involving both literals and other defined macros. 2010-05-12 12:25:34 -07:00
glcpp.h Avoid re-expanding a macro name that has once been rejected from expansion. 2010-05-20 08:01:44 -07:00
hash_table.c Add hash table implementation from glsl2 project. 2010-05-10 13:36:26 -07:00
hash_table.h Add hash table implementation from glsl2 project. 2010-05-10 13:36:26 -07:00
Makefile Add a wrapper function around the lexer. 2010-05-19 10:01:29 -07:00
README Add README file describing glcpp. 2010-05-11 12:20:15 -07:00
xtalloc.c Rewrite macro handling to support function-like macro invocation in macro values 2010-05-18 22:10:04 -07:00

glcpp -- GLSL "C" preprocessor

This is a simple preprocessor designed to provide the preprocessing
needs of the GLSL language. The requirements for this preprocessor are
specified in the GLSL 1.30 specification availble from:

http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.08.pdf

This specification is not precise on some semantics, (for example,
#define and #if), defining these merely "as is standard for C++
preprocessors". To fill in these details, I've been using the C99
standard (for which I had a convenient copy) as available from:

http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1124.pdf