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Boris Brezillon 9f099ca6e0 pan/util: Discard depth/stencil writes when early fragment test is forced
Writing depth/stencil when update/kill is set to force-early seems to
trip out Valhall GPUs. Since depth/stencil writes are supposed to be
ignored in that case anyway, drop them from shader.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31678>
2024-10-16 13:20:56 +00:00
.ci-farms svga/ci: disable vmware farm 2024-10-16 11:38:48 +03:00
.ci-farms-disabled svga/ci: disable vmware farm 2024-10-16 11:38:48 +03:00
.github/workflows
.gitlab
.gitlab-ci Uprev Piglit to 7ce69da1199d12ed0ddaa251ed489750523798fb 2024-10-15 15:50:47 +01:00
android
bin
build-support
docs release: push 24.3 out two weeks 2024-10-15 14:59:50 -07:00
include intel/dev: Add 0xb640 ARL PCI id 2024-10-14 19:43:35 +00:00
src pan/util: Discard depth/stencil writes when early fragment test is forced 2024-10-16 13:20:56 +00:00
subprojects
.clang-format
.clang-format-ignore
.clang-format-include r300: opt in to clang-format CI enforcement for the compiler 2024-10-15 09:24:02 +00:00
.dir-locals.el
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CODEOWNERS
meson.build
meson_options.txt
README.rst
VERSION

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.