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The ar_ge_as_at variable was just very very confusing since the condition was actually the other way around (as_at_ge_ar). So change the condition (and the selects depending on it) to match the variable name. And also change the chosen major axis in case the coord values are the same. OpenGL doesn't care one bit which one is chosen in this case but it looks like dx10 would require z chosen over y, and y chosen over x (previously did x chosen over y, y chosen over z). Since it's all the same effort just honor dx10's wishes. (Though actually, for some prefered orderings, we could save one (or two with derivatives) selects since the tnewx and tnewz (and the corresponding dmax values) are the same.) Reviewed-by: Jose Fonseca <jfonseca@vmware.com> |
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| Android.common.mk | ||
| Android.mk | ||
| autogen.sh | ||
| common.py | ||
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| Makefile.am | ||
| SConstruct | ||
File: docs/README.WIN32 Last updated: 23 April 2011 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons osmesa mesagdi to build classic mesa Windows GDI drivers; or scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.