mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-02-23 20:30:30 +01:00
When we made depth/stencil dynamic, we lost the optimization. This is
particularly important for cases where the stencil test is enabled but
never writes anything as certain combinations with discard can cause
the stencil write (which doesn't do anything) to get moved late which
can be a measurable perf hit. According to 028e1137e6 ("anv/pipeline:
Be smarter about depth/stencil state", it was a couple percent for DOTA2
on Broadwell back in the day. No idea how it affects current titles.
This may also improve the depth/stncil PMA workarounds on Gen8 and Gen9
since they're now looking at optimized depth/stencil state.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17564>
706 lines
31 KiB
C
706 lines
31 KiB
C
/*
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include <assert.h>
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#include <stdbool.h>
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#include <string.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include "anv_private.h"
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#include "genxml/gen_macros.h"
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#include "genxml/genX_pack.h"
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void
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genX(cmd_buffer_enable_pma_fix)(struct anv_cmd_buffer *cmd_buffer, bool enable)
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{
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if (cmd_buffer->state.pma_fix_enabled == enable)
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return;
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cmd_buffer->state.pma_fix_enabled = enable;
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/* According to the Broadwell PIPE_CONTROL documentation, software should
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* emit a PIPE_CONTROL with the CS Stall and Depth Cache Flush bits set
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* prior to the LRI. If stencil buffer writes are enabled, then a Render
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* Cache Flush is also necessary.
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*
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* The Skylake docs say to use a depth stall rather than a command
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* streamer stall. However, the hardware seems to violently disagree.
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* A full command streamer stall seems to be needed in both cases.
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*/
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anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
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pc.DepthCacheFlushEnable = true;
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pc.CommandStreamerStallEnable = true;
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pc.RenderTargetCacheFlushEnable = true;
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#if GFX_VER >= 12
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pc.TileCacheFlushEnable = true;
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/* Wa_1409600907: "PIPE_CONTROL with Depth Stall Enable bit must
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* be set with any PIPE_CONTROL with Depth Flush Enable bit set.
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*/
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pc.DepthStallEnable = true;
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#endif
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}
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#if GFX_VER == 9
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uint32_t cache_mode;
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anv_pack_struct(&cache_mode, GENX(CACHE_MODE_0),
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.STCPMAOptimizationEnable = enable,
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.STCPMAOptimizationEnableMask = true);
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anv_batch_emit(&cmd_buffer->batch, GENX(MI_LOAD_REGISTER_IMM), lri) {
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lri.RegisterOffset = GENX(CACHE_MODE_0_num);
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lri.DataDWord = cache_mode;
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}
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#elif GFX_VER == 8
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uint32_t cache_mode;
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anv_pack_struct(&cache_mode, GENX(CACHE_MODE_1),
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.NPPMAFixEnable = enable,
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.NPEarlyZFailsDisable = enable,
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.NPPMAFixEnableMask = true,
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.NPEarlyZFailsDisableMask = true);
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anv_batch_emit(&cmd_buffer->batch, GENX(MI_LOAD_REGISTER_IMM), lri) {
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lri.RegisterOffset = GENX(CACHE_MODE_1_num);
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lri.DataDWord = cache_mode;
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}
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#endif /* GFX_VER == 8 */
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/* After the LRI, a PIPE_CONTROL with both the Depth Stall and Depth Cache
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* Flush bits is often necessary. We do it regardless because it's easier.
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* The render cache flush is also necessary if stencil writes are enabled.
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*
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* Again, the Skylake docs give a different set of flushes but the BDW
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* flushes seem to work just as well.
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*/
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anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
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pc.DepthStallEnable = true;
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pc.DepthCacheFlushEnable = true;
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pc.RenderTargetCacheFlushEnable = true;
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#if GFX_VER >= 12
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pc.TileCacheFlushEnable = true;
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#endif
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}
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}
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UNUSED static bool
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want_depth_pma_fix(struct anv_cmd_buffer *cmd_buffer,
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const struct vk_depth_stencil_state *ds)
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{
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assert(GFX_VER == 8);
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/* From the Broadwell PRM Vol. 2c CACHE_MODE_1::NP_PMA_FIX_ENABLE:
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*
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* SW must set this bit in order to enable this fix when following
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* expression is TRUE.
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*
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* 3DSTATE_WM::ForceThreadDispatch != 1 &&
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* !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0) &&
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* (3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL) &&
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* (3DSTATE_DEPTH_BUFFER::HIZ Enable) &&
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* !(3DSTATE_WM::EDSC_Mode == EDSC_PREPS) &&
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* (3DSTATE_PS_EXTRA::PixelShaderValid) &&
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* !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
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* 3DSTATE_WM_HZ_OP::DepthBufferResolve ||
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* 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
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* 3DSTATE_WM_HZ_OP::StencilBufferClear) &&
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* (3DSTATE_WM_DEPTH_STENCIL::DepthTestEnable) &&
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* (((3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
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* 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
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* 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
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* 3DSTATE_PS_BLEND::AlphaTestEnable ||
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* 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) &&
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* 3DSTATE_WM::ForceKillPix != ForceOff &&
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* ((3DSTATE_WM_DEPTH_STENCIL::DepthWriteEnable &&
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* 3DSTATE_DEPTH_BUFFER::DEPTH_WRITE_ENABLE) ||
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* (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable &&
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* 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE &&
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* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE))) ||
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* (3DSTATE_PS_EXTRA:: Pixel Shader Computed Depth mode != PSCDEPTH_OFF))
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*/
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/* These are always true:
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* 3DSTATE_WM::ForceThreadDispatch != 1 &&
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* !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0)
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*/
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/* We only enable the PMA fix if we know for certain that HiZ is enabled.
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* If we don't know whether HiZ is enabled or not, we disable the PMA fix
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* and there is no harm.
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*
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* (3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL) &&
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* 3DSTATE_DEPTH_BUFFER::HIZ Enable
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*/
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if (!cmd_buffer->state.hiz_enabled)
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return false;
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/* 3DSTATE_PS_EXTRA::PixelShaderValid */
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struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
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if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT))
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return false;
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/* !(3DSTATE_WM::EDSC_Mode == EDSC_PREPS) */
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const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
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if (wm_prog_data->early_fragment_tests)
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return false;
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/* We never use anv_pipeline for HiZ ops so this is trivially true:
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* !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
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* 3DSTATE_WM_HZ_OP::DepthBufferResolve ||
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* 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
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* 3DSTATE_WM_HZ_OP::StencilBufferClear)
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*/
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/* 3DSTATE_WM_DEPTH_STENCIL::DepthTestEnable */
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if (!ds->depth.test_enable)
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return false;
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/* (((3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
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* 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
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* 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
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* 3DSTATE_PS_BLEND::AlphaTestEnable ||
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* 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) &&
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* 3DSTATE_WM::ForceKillPix != ForceOff &&
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* ((3DSTATE_WM_DEPTH_STENCIL::DepthWriteEnable &&
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* 3DSTATE_DEPTH_BUFFER::DEPTH_WRITE_ENABLE) ||
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* (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable &&
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* 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE &&
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* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE))) ||
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* (3DSTATE_PS_EXTRA:: Pixel Shader Computed Depth mode != PSCDEPTH_OFF))
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*/
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return (pipeline->kill_pixel && (ds->depth.write_enable ||
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ds->stencil.write_enable)) ||
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wm_prog_data->computed_depth_mode != PSCDEPTH_OFF;
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}
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UNUSED static bool
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want_stencil_pma_fix(struct anv_cmd_buffer *cmd_buffer,
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const struct vk_depth_stencil_state *ds)
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{
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if (GFX_VER > 9)
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return false;
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assert(GFX_VER == 9);
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/* From the Skylake PRM Vol. 2c CACHE_MODE_1::STC PMA Optimization Enable:
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*
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* Clearing this bit will force the STC cache to wait for pending
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* retirement of pixels at the HZ-read stage and do the STC-test for
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* Non-promoted, R-computed and Computed depth modes instead of
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* postponing the STC-test to RCPFE.
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*
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* STC_TEST_EN = 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE &&
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* 3DSTATE_WM_DEPTH_STENCIL::StencilTestEnable
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*
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* STC_WRITE_EN = 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE &&
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* (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable &&
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* 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE)
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*
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* COMP_STC_EN = STC_TEST_EN &&
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* 3DSTATE_PS_EXTRA::PixelShaderComputesStencil
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*
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* SW parses the pipeline states to generate the following logical
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* signal indicating if PMA FIX can be enabled.
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*
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* STC_PMA_OPT =
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* 3DSTATE_WM::ForceThreadDispatch != 1 &&
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* !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0) &&
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* 3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL &&
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* 3DSTATE_DEPTH_BUFFER::HIZ Enable &&
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* !(3DSTATE_WM::EDSC_Mode == 2) &&
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* 3DSTATE_PS_EXTRA::PixelShaderValid &&
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* !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
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* 3DSTATE_WM_HZ_OP::DepthBufferResolve ||
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* 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
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* 3DSTATE_WM_HZ_OP::StencilBufferClear) &&
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* (COMP_STC_EN || STC_WRITE_EN) &&
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* ((3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
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* 3DSTATE_WM::ForceKillPix == ON ||
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* 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
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* 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
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* 3DSTATE_PS_BLEND::AlphaTestEnable ||
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* 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) ||
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* (3DSTATE_PS_EXTRA::Pixel Shader Computed Depth mode != PSCDEPTH_OFF))
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*/
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/* These are always true:
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* 3DSTATE_WM::ForceThreadDispatch != 1 &&
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* !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0)
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*/
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/* We only enable the PMA fix if we know for certain that HiZ is enabled.
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* If we don't know whether HiZ is enabled or not, we disable the PMA fix
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* and there is no harm.
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*
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* (3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL) &&
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* 3DSTATE_DEPTH_BUFFER::HIZ Enable
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*/
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if (!cmd_buffer->state.hiz_enabled)
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return false;
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/* We can't possibly know if HiZ is enabled without the depth attachment */
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ASSERTED const struct anv_image_view *d_iview =
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cmd_buffer->state.gfx.depth_att.iview;
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assert(d_iview && d_iview->image->planes[0].aux_usage == ISL_AUX_USAGE_HIZ);
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/* 3DSTATE_PS_EXTRA::PixelShaderValid */
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struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
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if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT))
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return false;
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/* !(3DSTATE_WM::EDSC_Mode == 2) */
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const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
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if (wm_prog_data->early_fragment_tests)
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return false;
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/* We never use anv_pipeline for HiZ ops so this is trivially true:
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* !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
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* 3DSTATE_WM_HZ_OP::DepthBufferResolve ||
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* 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
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* 3DSTATE_WM_HZ_OP::StencilBufferClear)
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*/
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/* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE &&
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* 3DSTATE_WM_DEPTH_STENCIL::StencilTestEnable
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*/
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const bool stc_test_en = ds->stencil.test_enable;
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/* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE &&
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* (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable &&
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* 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE)
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*/
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const bool stc_write_en = ds->stencil.write_enable;
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/* STC_TEST_EN && 3DSTATE_PS_EXTRA::PixelShaderComputesStencil */
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const bool comp_stc_en = stc_test_en && wm_prog_data->computed_stencil;
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/* COMP_STC_EN || STC_WRITE_EN */
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if (!(comp_stc_en || stc_write_en))
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return false;
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/* (3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
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* 3DSTATE_WM::ForceKillPix == ON ||
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* 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
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* 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
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* 3DSTATE_PS_BLEND::AlphaTestEnable ||
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* 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) ||
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* (3DSTATE_PS_EXTRA::Pixel Shader Computed Depth mode != PSCDEPTH_OFF)
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*/
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return pipeline->kill_pixel ||
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wm_prog_data->computed_depth_mode != PSCDEPTH_OFF;
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}
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void
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genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer *cmd_buffer)
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{
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struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
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const struct vk_dynamic_graphics_state *dyn =
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&cmd_buffer->vk.dynamic_graphics_state;
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#if GFX_VER >= 11
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if (cmd_buffer->device->vk.enabled_extensions.KHR_fragment_shading_rate &&
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BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_FSR))
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genX(emit_shading_rate)(&cmd_buffer->batch, pipeline, &dyn->fsr);
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#endif /* GFX_VER >= 11 */
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if ((cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_PIPELINE) ||
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BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_RS_LINE_WIDTH)) {
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uint32_t sf_dw[GENX(3DSTATE_SF_length)];
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struct GENX(3DSTATE_SF) sf = {
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GENX(3DSTATE_SF_header),
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};
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#if GFX_VER == 8
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if (cmd_buffer->device->info.platform == INTEL_PLATFORM_CHV) {
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sf.CHVLineWidth = dyn->rs.line.width;
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} else {
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sf.LineWidth = dyn->rs.line.width;
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}
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#else
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sf.LineWidth = dyn->rs.line.width,
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#endif
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GENX(3DSTATE_SF_pack)(NULL, sf_dw, &sf);
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anv_batch_emit_merge(&cmd_buffer->batch, sf_dw, pipeline->gfx8.sf);
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}
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if ((cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_PIPELINE) ||
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BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_IA_PRIMITIVE_TOPOLOGY) ||
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BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_RS_CULL_MODE) ||
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BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_RS_FRONT_FACE) ||
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BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_RS_DEPTH_BIAS_ENABLE) ||
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BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_RS_DEPTH_BIAS_FACTORS)) {
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/* Take dynamic primitive topology in to account with
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* 3DSTATE_RASTER::APIMode
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* 3DSTATE_RASTER::DXMultisampleRasterizationEnable
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* 3DSTATE_RASTER::AntialiasingEnable
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*/
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uint32_t api_mode = 0;
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bool msaa_raster_enable = false;
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VkPolygonMode dynamic_raster_mode =
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genX(raster_polygon_mode)(cmd_buffer->state.gfx.pipeline,
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dyn->ia.primitive_topology);
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genX(rasterization_mode)(dynamic_raster_mode,
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pipeline->line_mode, dyn->rs.line.width,
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&api_mode, &msaa_raster_enable);
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bool aa_enable = anv_rasterization_aa_mode(dynamic_raster_mode,
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pipeline->line_mode);
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uint32_t raster_dw[GENX(3DSTATE_RASTER_length)];
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struct GENX(3DSTATE_RASTER) raster = {
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GENX(3DSTATE_RASTER_header),
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.APIMode = api_mode,
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.DXMultisampleRasterizationEnable = msaa_raster_enable,
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.AntialiasingEnable = aa_enable,
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.CullMode = genX(vk_to_intel_cullmode)[dyn->rs.cull_mode],
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.FrontWinding = genX(vk_to_intel_front_face)[dyn->rs.front_face],
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.GlobalDepthOffsetEnableSolid = dyn->rs.depth_bias.enable,
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.GlobalDepthOffsetEnableWireframe = dyn->rs.depth_bias.enable,
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.GlobalDepthOffsetEnablePoint = dyn->rs.depth_bias.enable,
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.GlobalDepthOffsetConstant = dyn->rs.depth_bias.constant,
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.GlobalDepthOffsetScale = dyn->rs.depth_bias.slope,
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.GlobalDepthOffsetClamp = dyn->rs.depth_bias.clamp,
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};
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GENX(3DSTATE_RASTER_pack)(NULL, raster_dw, &raster);
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anv_batch_emit_merge(&cmd_buffer->batch, raster_dw,
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pipeline->gfx8.raster);
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}
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/* Stencil reference values moved from COLOR_CALC_STATE in gfx8 to
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* 3DSTATE_WM_DEPTH_STENCIL in gfx9. That means the dirty bits gets split
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* across different state packets for gfx8 and gfx9. We handle that by
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* using a big old #if switch here.
|
|
*/
|
|
#if GFX_VER == 8
|
|
if (BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_STENCIL_REFERENCE) ||
|
|
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_CB_BLEND_CONSTANTS)) {
|
|
struct anv_state cc_state =
|
|
anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
|
|
GENX(COLOR_CALC_STATE_length) * 4,
|
|
64);
|
|
struct GENX(COLOR_CALC_STATE) cc = {
|
|
.BlendConstantColorRed = dyn->cb.blend_constants[0],
|
|
.BlendConstantColorGreen = dyn->cb.blend_constants[1],
|
|
.BlendConstantColorBlue = dyn->cb.blend_constants[2],
|
|
.BlendConstantColorAlpha = dyn->cb.blend_constants[3],
|
|
.StencilReferenceValue = dyn->ds.stencil.front.reference & 0xff,
|
|
.BackfaceStencilReferenceValue = dyn->ds.stencil.back.reference & 0xff,
|
|
};
|
|
GENX(COLOR_CALC_STATE_pack)(NULL, cc_state.map, &cc);
|
|
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CC_STATE_POINTERS), ccp) {
|
|
ccp.ColorCalcStatePointer = cc_state.offset;
|
|
ccp.ColorCalcStatePointerValid = true;
|
|
}
|
|
}
|
|
|
|
if ((cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
|
|
ANV_CMD_DIRTY_RENDER_TARGETS)) ||
|
|
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_DEPTH_TEST_ENABLE) ||
|
|
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_DEPTH_WRITE_ENABLE) ||
|
|
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_DEPTH_COMPARE_OP) ||
|
|
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_STENCIL_TEST_ENABLE) ||
|
|
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_STENCIL_OP) ||
|
|
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_STENCIL_COMPARE_MASK) ||
|
|
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_STENCIL_WRITE_MASK)) {
|
|
VkImageAspectFlags ds_aspects = 0;
|
|
if (cmd_buffer->state.gfx.depth_att.vk_format != VK_FORMAT_UNDEFINED)
|
|
ds_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
|
|
if (cmd_buffer->state.gfx.stencil_att.vk_format != VK_FORMAT_UNDEFINED)
|
|
ds_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
|
|
|
|
struct vk_depth_stencil_state opt_ds = dyn->ds;
|
|
vk_optimize_depth_stencil_state(&opt_ds, ds_aspects, true);
|
|
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_WM_DEPTH_STENCIL), ds) {
|
|
ds.DoubleSidedStencilEnable = true;
|
|
|
|
ds.StencilTestMask = opt_ds.stencil.front.compare_mask & 0xff;
|
|
ds.StencilWriteMask = opt_ds.stencil.front.write_mask & 0xff;
|
|
|
|
ds.BackfaceStencilTestMask = opt_ds.stencil.back.compare_mask & 0xff;
|
|
ds.BackfaceStencilWriteMask = opt_ds.stencil.back.write_mask & 0xff;
|
|
|
|
ds.DepthTestEnable = opt_ds.depth.test_enable;
|
|
ds.DepthBufferWriteEnable = opt_ds.depth.write_enable;
|
|
ds.DepthTestFunction = genX(vk_to_intel_compare_op)[opt_ds.depth.compare_op];
|
|
ds.StencilTestEnable = opt_ds.stencil.test_enable;
|
|
ds.StencilBufferWriteEnable = opt_ds.stencil.write_enable;
|
|
ds.StencilFailOp = genX(vk_to_intel_stencil_op)[opt_ds.stencil.front.op.fail];
|
|
ds.StencilPassDepthPassOp = genX(vk_to_intel_stencil_op)[opt_ds.stencil.front.op.pass];
|
|
ds.StencilPassDepthFailOp = genX(vk_to_intel_stencil_op)[opt_ds.stencil.front.op.depth_fail];
|
|
ds.StencilTestFunction = genX(vk_to_intel_compare_op)[opt_ds.stencil.front.op.compare];
|
|
ds.BackfaceStencilFailOp = genX(vk_to_intel_stencil_op)[opt_ds.stencil.back.op.fail];
|
|
ds.BackfaceStencilPassDepthPassOp = genX(vk_to_intel_stencil_op)[opt_ds.stencil.back.op.pass];
|
|
ds.BackfaceStencilPassDepthFailOp = genX(vk_to_intel_stencil_op)[opt_ds.stencil.back.op.depth_fail];
|
|
ds.BackfaceStencilTestFunction = genX(vk_to_intel_compare_op)[opt_ds.stencil.back.op.compare];
|
|
}
|
|
|
|
const bool pma = want_depth_pma_fix(cmd_buffer, &opt_ds);
|
|
genX(cmd_buffer_enable_pma_fix)(cmd_buffer, pma);
|
|
}
|
|
#else
|
|
if (BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_CB_BLEND_CONSTANTS)) {
|
|
struct anv_state cc_state =
|
|
anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
|
|
GENX(COLOR_CALC_STATE_length) * 4,
|
|
64);
|
|
struct GENX(COLOR_CALC_STATE) cc = {
|
|
.BlendConstantColorRed = dyn->cb.blend_constants[0],
|
|
.BlendConstantColorGreen = dyn->cb.blend_constants[1],
|
|
.BlendConstantColorBlue = dyn->cb.blend_constants[2],
|
|
.BlendConstantColorAlpha = dyn->cb.blend_constants[3],
|
|
};
|
|
GENX(COLOR_CALC_STATE_pack)(NULL, cc_state.map, &cc);
|
|
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CC_STATE_POINTERS), ccp) {
|
|
ccp.ColorCalcStatePointer = cc_state.offset;
|
|
ccp.ColorCalcStatePointerValid = true;
|
|
}
|
|
}
|
|
|
|
if ((cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
|
|
ANV_CMD_DIRTY_RENDER_TARGETS)) ||
|
|
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_DEPTH_TEST_ENABLE) ||
|
|
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_DEPTH_WRITE_ENABLE) ||
|
|
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_DEPTH_COMPARE_OP) ||
|
|
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_STENCIL_TEST_ENABLE) ||
|
|
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_STENCIL_OP) ||
|
|
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_STENCIL_COMPARE_MASK) ||
|
|
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_STENCIL_WRITE_MASK) ||
|
|
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_STENCIL_REFERENCE)) {
|
|
VkImageAspectFlags ds_aspects = 0;
|
|
if (cmd_buffer->state.gfx.depth_att.vk_format != VK_FORMAT_UNDEFINED)
|
|
ds_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
|
|
if (cmd_buffer->state.gfx.stencil_att.vk_format != VK_FORMAT_UNDEFINED)
|
|
ds_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
|
|
|
|
struct vk_depth_stencil_state opt_ds = dyn->ds;
|
|
vk_optimize_depth_stencil_state(&opt_ds, ds_aspects, true);
|
|
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_WM_DEPTH_STENCIL), ds) {
|
|
ds.DoubleSidedStencilEnable = true;
|
|
|
|
ds.StencilTestMask = opt_ds.stencil.front.compare_mask & 0xff;
|
|
ds.StencilWriteMask = opt_ds.stencil.front.write_mask & 0xff;
|
|
|
|
ds.BackfaceStencilTestMask = opt_ds.stencil.back.compare_mask & 0xff;
|
|
ds.BackfaceStencilWriteMask = opt_ds.stencil.back.write_mask & 0xff;
|
|
|
|
ds.StencilReferenceValue = opt_ds.stencil.front.reference & 0xff;
|
|
ds.BackfaceStencilReferenceValue = opt_ds.stencil.back.reference & 0xff;
|
|
|
|
ds.DepthTestEnable = opt_ds.depth.test_enable;
|
|
ds.DepthBufferWriteEnable = opt_ds.depth.write_enable;
|
|
ds.DepthTestFunction = genX(vk_to_intel_compare_op)[opt_ds.depth.compare_op];
|
|
ds.StencilTestEnable = opt_ds.stencil.test_enable;
|
|
ds.StencilBufferWriteEnable = opt_ds.stencil.write_enable;
|
|
ds.StencilFailOp = genX(vk_to_intel_stencil_op)[opt_ds.stencil.front.op.fail];
|
|
ds.StencilPassDepthPassOp = genX(vk_to_intel_stencil_op)[opt_ds.stencil.front.op.pass];
|
|
ds.StencilPassDepthFailOp = genX(vk_to_intel_stencil_op)[opt_ds.stencil.front.op.depth_fail];
|
|
ds.StencilTestFunction = genX(vk_to_intel_compare_op)[opt_ds.stencil.front.op.compare];
|
|
ds.BackfaceStencilFailOp = genX(vk_to_intel_stencil_op)[opt_ds.stencil.back.op.fail];
|
|
ds.BackfaceStencilPassDepthPassOp = genX(vk_to_intel_stencil_op)[opt_ds.stencil.back.op.pass];
|
|
ds.BackfaceStencilPassDepthFailOp = genX(vk_to_intel_stencil_op)[opt_ds.stencil.back.op.depth_fail];
|
|
ds.BackfaceStencilTestFunction = genX(vk_to_intel_compare_op)[opt_ds.stencil.back.op.compare];
|
|
}
|
|
|
|
const bool pma = want_stencil_pma_fix(cmd_buffer, &opt_ds);
|
|
genX(cmd_buffer_enable_pma_fix)(cmd_buffer, pma);
|
|
}
|
|
#endif
|
|
|
|
#if GFX_VER >= 12
|
|
if (BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_DEPTH_BOUNDS_TEST_ENABLE) ||
|
|
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_DEPTH_BOUNDS_TEST_BOUNDS)) {
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BOUNDS), db) {
|
|
db.DepthBoundsTestEnable = dyn->ds.depth.bounds_test.enable;
|
|
db.DepthBoundsTestMinValue = dyn->ds.depth.bounds_test.min;
|
|
db.DepthBoundsTestMaxValue = dyn->ds.depth.bounds_test.max;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_RS_LINE_STIPPLE)) {
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_LINE_STIPPLE), ls) {
|
|
ls.LineStipplePattern = dyn->rs.line.stipple.pattern;
|
|
ls.LineStippleInverseRepeatCount =
|
|
1.0f / MAX2(1, dyn->rs.line.stipple.factor);
|
|
ls.LineStippleRepeatCount = dyn->rs.line.stipple.factor;
|
|
}
|
|
}
|
|
|
|
if ((cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
|
|
ANV_CMD_DIRTY_INDEX_BUFFER)) ||
|
|
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_IA_PRIMITIVE_RESTART_ENABLE)) {
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_VF), vf) {
|
|
#if GFX_VERx10 >= 125
|
|
vf.GeometryDistributionEnable = true;
|
|
#endif
|
|
vf.IndexedDrawCutIndexEnable = dyn->ia.primitive_restart_enable;
|
|
vf.CutIndex = cmd_buffer->state.gfx.restart_index;
|
|
}
|
|
}
|
|
|
|
if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_INDEX_BUFFER) {
|
|
struct anv_buffer *buffer = cmd_buffer->state.gfx.index_buffer;
|
|
uint32_t offset = cmd_buffer->state.gfx.index_offset;
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_INDEX_BUFFER), ib) {
|
|
ib.IndexFormat = cmd_buffer->state.gfx.index_type;
|
|
ib.MOCS = anv_mocs(cmd_buffer->device,
|
|
buffer->address.bo,
|
|
ISL_SURF_USAGE_INDEX_BUFFER_BIT);
|
|
#if GFX_VER >= 12
|
|
ib.L3BypassDisable = true;
|
|
#endif
|
|
ib.BufferStartingAddress = anv_address_add(buffer->address, offset);
|
|
ib.BufferSize = vk_buffer_range(&buffer->vk, offset,
|
|
VK_WHOLE_SIZE);
|
|
}
|
|
}
|
|
|
|
#if GFX_VERx10 >= 125
|
|
if ((cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_PIPELINE) ||
|
|
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_IA_PRIMITIVE_RESTART_ENABLE)) {
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_VFG), vfg) {
|
|
/* If 3DSTATE_TE: TE Enable == 1 then RR_STRICT else RR_FREE*/
|
|
vfg.DistributionMode =
|
|
anv_pipeline_has_stage(pipeline, MESA_SHADER_TESS_EVAL) ? RR_STRICT :
|
|
RR_FREE;
|
|
vfg.DistributionGranularity = BatchLevelGranularity;
|
|
/* Wa_14014890652 */
|
|
if (intel_device_info_is_dg2(&cmd_buffer->device->info))
|
|
vfg.GranularityThresholdDisable = 1;
|
|
vfg.ListCutIndexEnable = dyn->ia.primitive_restart_enable;
|
|
/* 192 vertices for TRILIST_ADJ */
|
|
vfg.ListNBatchSizeScale = 0;
|
|
/* Batch size of 384 vertices */
|
|
vfg.List3BatchSizeScale = 2;
|
|
/* Batch size of 128 vertices */
|
|
vfg.List2BatchSizeScale = 1;
|
|
/* Batch size of 128 vertices */
|
|
vfg.List1BatchSizeScale = 2;
|
|
/* Batch size of 256 vertices for STRIP topologies */
|
|
vfg.StripBatchSizeScale = 3;
|
|
/* 192 control points for PATCHLIST_3 */
|
|
vfg.PatchBatchSizeScale = 1;
|
|
/* 192 control points for PATCHLIST_3 */
|
|
vfg.PatchBatchSizeMultiplier = 31;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (pipeline->base.device->vk.enabled_extensions.EXT_sample_locations &&
|
|
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_MS_SAMPLE_LOCATIONS))
|
|
genX(emit_sample_pattern)(&cmd_buffer->batch, dyn->ms.sample_locations);
|
|
|
|
if ((cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_PIPELINE) ||
|
|
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_CB_COLOR_WRITE_ENABLES)) {
|
|
/* 3DSTATE_WM in the hope we can avoid spawning fragment shaders
|
|
* threads.
|
|
*/
|
|
uint32_t wm_dwords[GENX(3DSTATE_WM_length)];
|
|
struct GENX(3DSTATE_WM) wm = {
|
|
GENX(3DSTATE_WM_header),
|
|
|
|
.ForceThreadDispatchEnable = anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT) &&
|
|
(pipeline->force_fragment_thread_dispatch ||
|
|
anv_cmd_buffer_all_color_write_masked(cmd_buffer)) ?
|
|
ForceON : 0,
|
|
};
|
|
GENX(3DSTATE_WM_pack)(NULL, wm_dwords, &wm);
|
|
|
|
anv_batch_emit_merge(&cmd_buffer->batch, wm_dwords, pipeline->gfx8.wm);
|
|
}
|
|
|
|
if ((cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_PIPELINE) ||
|
|
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_CB_LOGIC_OP) ||
|
|
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_CB_COLOR_WRITE_ENABLES)) {
|
|
const uint8_t color_writes = dyn->cb.color_write_enables;
|
|
const struct anv_cmd_graphics_state *state = &cmd_buffer->state.gfx;
|
|
bool has_writeable_rt =
|
|
anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT) &&
|
|
(color_writes & ((1u << state->color_att_count) - 1)) != 0;
|
|
|
|
/* 3DSTATE_PS_BLEND to be consistent with the rest of the
|
|
* BLEND_STATE_ENTRY.
|
|
*/
|
|
uint32_t ps_blend_dwords[GENX(3DSTATE_PS_BLEND_length)];
|
|
struct GENX(3DSTATE_PS_BLEND) ps_blend = {
|
|
GENX(3DSTATE_PS_BLEND_header),
|
|
.HasWriteableRT = has_writeable_rt,
|
|
};
|
|
GENX(3DSTATE_PS_BLEND_pack)(NULL, ps_blend_dwords, &ps_blend);
|
|
anv_batch_emit_merge(&cmd_buffer->batch, ps_blend_dwords,
|
|
pipeline->gfx8.ps_blend);
|
|
|
|
uint32_t blend_dws[GENX(BLEND_STATE_length) +
|
|
MAX_RTS * GENX(BLEND_STATE_ENTRY_length)];
|
|
uint32_t *dws = blend_dws;
|
|
memset(blend_dws, 0, sizeof(blend_dws));
|
|
|
|
/* Skip this part */
|
|
dws += GENX(BLEND_STATE_length);
|
|
|
|
for (uint32_t i = 0; i < MAX_RTS; i++) {
|
|
/* Disable anything above the current number of color attachments. */
|
|
bool write_disabled = i >= cmd_buffer->state.gfx.color_att_count ||
|
|
(color_writes & BITFIELD_BIT(i)) == 0;
|
|
struct GENX(BLEND_STATE_ENTRY) entry = {
|
|
.WriteDisableAlpha = write_disabled ||
|
|
(pipeline->color_comp_writes[i] &
|
|
VK_COLOR_COMPONENT_A_BIT) == 0,
|
|
.WriteDisableRed = write_disabled ||
|
|
(pipeline->color_comp_writes[i] &
|
|
VK_COLOR_COMPONENT_R_BIT) == 0,
|
|
.WriteDisableGreen = write_disabled ||
|
|
(pipeline->color_comp_writes[i] &
|
|
VK_COLOR_COMPONENT_G_BIT) == 0,
|
|
.WriteDisableBlue = write_disabled ||
|
|
(pipeline->color_comp_writes[i] &
|
|
VK_COLOR_COMPONENT_B_BIT) == 0,
|
|
.LogicOpFunction = genX(vk_to_intel_logic_op)[dyn->cb.logic_op],
|
|
};
|
|
GENX(BLEND_STATE_ENTRY_pack)(NULL, dws, &entry);
|
|
dws += GENX(BLEND_STATE_ENTRY_length);
|
|
}
|
|
|
|
uint32_t num_dwords = GENX(BLEND_STATE_length) +
|
|
GENX(BLEND_STATE_ENTRY_length) * MAX_RTS;
|
|
|
|
struct anv_state blend_states =
|
|
anv_cmd_buffer_merge_dynamic(cmd_buffer, blend_dws,
|
|
pipeline->gfx8.blend_state, num_dwords, 64);
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_BLEND_STATE_POINTERS), bsp) {
|
|
bsp.BlendStatePointer = blend_states.offset;
|
|
bsp.BlendStatePointerValid = true;
|
|
}
|
|
}
|
|
|
|
/* When we're done, there is no more dirty gfx state. */
|
|
vk_dynamic_graphics_state_clear_dirty(&cmd_buffer->vk.dynamic_graphics_state);
|
|
cmd_buffer->state.gfx.dirty = 0;
|
|
}
|