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Both the GLSL 4.00 specs and DX10.1 specs specify that if a fragment shader uses the sample ID or sample position inputs, the shader is automatically run at per sample frequency. Document that expectation for gallium fragment shaders. Reviewed-by: Roland Scheidegger <sroland@vmware.com> |
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| .. | ||
| cso | ||
| drivers | ||
| exts | ||
| conf.py | ||
| context.rst | ||
| cso.rst | ||
| debugging.rst | ||
| distro.rst | ||
| drivers.rst | ||
| format.rst | ||
| glossary.rst | ||
| index.rst | ||
| intro.rst | ||
| pipeline.txt | ||
| resources.rst | ||
| screen.rst | ||
| tgsi.rst | ||