mesa/src/microsoft
Jesse Natalie 31778ac869 microsoft/clc: Add shader model / validator to compiler API
Shader model 6.2 was the upper bounds of what *could* be generated
before, but not all devices support it. And other devices support
even more. So, let's pass in the shader model / validator that will
be used by the API caller.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21178>
2023-03-31 00:37:19 +00:00
..
ci dzn: Support descriptor indexing via bindless 2023-03-23 21:48:44 +00:00
clc microsoft/clc: Add shader model / validator to compiler API 2023-03-31 00:37:19 +00:00
compiler microsoft/compiler: Update header docs for binding modes supported by compiler 2023-03-23 21:48:43 +00:00
spirv_to_dxil spirv2dxil: Support descriptor indexing capabilities 2023-03-23 21:48:43 +00:00
vulkan dzn: Use mesa_loge for DXIL validation errors 2023-03-23 21:48:44 +00:00
meson.build d3d12: Move the D3D12ResourceState code to the gallium driver 2022-04-20 23:45:28 -07:00