mesa/src/compiler
Timur Kristóf e42d2bd534 nir: Gather compile time constant task->mesh dispatch size.
Some GPUs such as AMD RDNA3 can use this information
to optimize mesh shader dispatches.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22222>
2023-04-03 15:36:02 +00:00
..
clc clc: Include opencl-c-base.h with LLVM 15 (using builtins) 2023-02-11 05:24:08 +00:00
glsl glsl: Drop dead prototype. 2023-03-29 16:06:03 +00:00
isaspec ir3, isaspec: add raw instruction to assembler/disassembler. 2023-01-26 14:26:11 +00:00
nir nir: Gather compile time constant task->mesh dispatch size. 2023-04-03 15:36:02 +00:00
spirv nir: track existence of variable shared memory 2023-03-31 20:29:00 +00:00
builtin_type_macros.h glsl: add texture subpass variants 2022-11-10 10:21:34 +00:00
glsl_types.cpp compiler: Handle nested arrays correctly for computing CL size/alignment 2022-12-02 09:52:44 -08:00
glsl_types.h glsl: Remove the need of _MTX_INITIALIZER_NP by using simple_mtx_t/SIMPLE_MTX_INITIALIZER 2022-11-09 04:38:28 +00:00
meson.build meson: inline gtest_test_protocol now that it's always 'gtest' 2023-03-10 07:20:29 +00:00
nir_gl_types.h mesa: #include "util/glheader.h" instead GL/gl.h in shared code 2022-11-03 16:07:31 +00:00
nir_types.cpp nir/types: Add some asserts to glsl_get_struct_field() 2022-11-01 14:48:41 +00:00
nir_types.h nir: Add a pass to lower mediump temps and shared mem. 2022-09-01 22:39:39 +00:00
shader_enums.c spirv,nir: add support for SpvBuiltInFullyCoveredEXT 2023-03-21 08:44:09 +00:00
shader_enums.h spirv,nir: add support for SpvBuiltInFullyCoveredEXT 2023-03-21 08:44:09 +00:00
shader_info.h nir: Gather compile time constant task->mesh dispatch size. 2023-04-03 15:36:02 +00:00