mesa/src
Eric Anholt 9e3641bd0d i965: Make FS uniforms be the actual type of the uniform at upload time.
This fixes some insanity that would otherwise be required for GLSL
1.30 bit ops or gen6 integer uniform operations in general, at the
cost of upload-time pain.  Given that we only have that pain because
mesa's mangling our integer uniforms to be floats, this something that
should be fixed outside of the shader codegen.
2010-10-27 13:54:35 -07:00
..
driclient mesa: Purge macros NEED_EVENTS and NEED_REPLIES 2010-07-01 13:07:07 -06:00
egl egl: Remove unnecessary headers. 2010-10-27 09:51:11 -07:00
gallium Fix build on systems where "python" is python 3. 2010-10-27 12:49:53 -07:00
glsl Fix build on systems where "python" is python 3. 2010-10-27 12:49:53 -07:00
glu mesa: fix mesa version string construction 2010-10-19 08:59:27 -06:00
glut glut: Define eventParser for non-Windows only. 2010-09-21 15:17:52 -07:00
glw Makefiles: Don't complain if depend file to be included doesn't exist. 2010-07-21 13:19:33 -07:00
glx ARB_texture_rg: Add GLX protocol support 2010-10-01 15:49:12 -07:00
mapi glapi: Commit files changed by previous commit 2010-10-27 13:35:53 -07:00
mesa i965: Make FS uniforms be the actual type of the uniform at upload time. 2010-10-27 13:54:35 -07:00
talloc scons: Fix inverted logic. 2010-08-26 18:29:04 +01:00
Makefile
SConscript talloc: Make it compile with MSVC, MinGW, and Xcode/gcc4.0. 2010-08-13 13:53:04 +01:00