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No big code changes are needed to support virtio. The main caveat with radv is about buffer allocations. Allocating a cpu visible buffer requires the host process (eg qemu) to create a dmabuf, mmap it, then map the host CPU address into the guest application CPU address space. The first issue is about the number of dmabuf created because we might hit the number of open file limit. The host process limit can be raised but we would hit the second issue - at least on qemu: there's a limit on how many sections can be mapped and ultimately we hit this assert: assert(map->sections_nb < TARGET_PAGE_SIZE); (the third issue is a performance one: these operations have a cost, and this increases some Vulkan app loading times) radeonsi is not really affected because it's using pb_slab to suballocate small buffers from larger ones. radv on the other hand doesn't, so if an app decides to allocate lots of cpu visible small buffers, we're likely to fail. Earlier versions of the amdgpu nctx code had a suballoctor, but it was removed to simplified the code. It could be restored later; or radv could be modified to use a suballocator (like anv does AFAICT). Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Tested-by: Dmitry Osipenko <dmitry.osipenko@collabora.com> Reviewed-by: Dmitry Osipenko <dmitry.osipenko@collabora.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21658> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.