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These implement gl_ClipDistance in hardware, avoiding the fragment shader lowering. Unfortunately, they can't be disabled on a per-plane basis and they can't be interpolated, so using them for OpenGL would still require a bunch of extra lowering steps. Still, we should document the hardware and the caveats. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21097> |
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| freedreno | ||
| anv.rst | ||
| asahi.rst | ||
| d3d12.rst | ||
| freedreno.rst | ||
| lima.rst | ||
| llvmpipe.rst | ||
| panfrost.rst | ||
| radv.rst | ||
| svga3d.rst | ||
| v3d.rst | ||
| vc4.rst | ||
| venus.rst | ||
| virgl.rst | ||
| zink.rst | ||