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Paul Berry 9cee3ff562 i965: Remove *_generator::shader field; use prog field instead.
The "shader" field in fs_generator, vec4_generator, and gen8_generator
was only used for one purpose; to figure out if we were compiling an
assembly program or a GLSL shader (shader is NULL for assembly
programs).  And it wasn't being used properly: in vec4 shaders we were
always initializing it based on
prog->_LinkedShaders[MESA_SHADER_FRAGMENT], regardless of whether we
were compiling a geometry shader or a vertex shader.

This patch simplifies things by using the "prog" field instead; this
is also NULL for assembly programs.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-23 13:40:55 -08:00
bin get-pick-list: Allow for non-whitespace between "CC:" and "mesa-stable" 2013-07-31 15:49:48 -07:00
docs c11: Update docs/license.html and include verbatim copy of Boost license. 2014-01-23 12:55:55 +00:00
doxygen doxygen: Add i965 to list of modules in html header 2013-10-10 22:20:39 -07:00
include gles3: Update gl3.h to revision 24614. 2014-01-23 11:33:22 -08:00
m4 mesa: Fix build to properly check for supported compiler flags 2013-12-20 17:00:57 -08:00
scons s/Tungsten Graphics/VMware/ 2014-01-17 20:00:32 +00:00
src i965: Remove *_generator::shader field; use prog field instead. 2014-01-23 13:40:55 -08:00
.dir-locals.el Add emacs setup for the docs/devinfo.html comment wrapping recommendation. 2012-07-11 09:20:21 -07:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore Clean up .gitignore files 2013-01-10 22:01:31 +01:00
Android.common.mk build: unify mesa version by using a VERSION file 2013-07-29 13:39:29 -07:00
Android.mk loader: introduce the loader util lib 2014-01-18 18:47:27 +00:00
autogen.sh build: Fix autogen.sh to allow out-of-tree builds 2012-08-14 10:54:39 -07:00
common.py mesa: Preliminary support for MSVC_VERSION=12.0 2014-01-08 17:33:06 -07:00
configure.ac build: Require libdrm 2.4.52 for Intel. 2014-01-20 15:12:23 -08:00
Makefile.am Makefile: Add bin/test-driver to EXTRA_FILES 2013-12-13 11:12:23 -08:00
SConstruct build: unify mesa version by using a VERSION file 2013-07-29 13:39:29 -07:00
VERSION mesa: bump version to 10.1 (devel) 2013-11-17 20:31:49 +13:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

1) install python 2.7
2) install scons (latest)
3) install mingw, flex, and bison
4) install libxml2 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get libxml2-python-2.9.1.win-amd64-py2.7.exe
5) install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
6) install git
7) download mesa from git
  see http://www.mesa3d.org/repository.html
8) run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.