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For the non-ssa case, we were trying to use reg->num_components. But this is not the same that nir_ssa_def_components_read. It is the number of components of the destination register. And in the 16bit case, even if nir_lower_tex packs the outcome, it doesn't update the number of components, as nir_tex_instr_dest_size would still return 4. And nir validate would check that those values are the same. So this change focuses on the last part of this comment at nir_lower_tex: * Note that we don't change the destination num_components, because * nir_tex_instr_dest_size() will still return 4. The driver is just * expected to not store the other channels, given that nothing at the * NIR level will read them. We just limit how many channels we would use for the f16 case. It is also worth to note, based on the CTS and different applications we test, that this is a corner case. This was detected when we experimented to enable nir_opt_gcm for v3d, that lead to raise an assertion slightly below with some shaderdb tests, but technically it could happen without it. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17185> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.