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Previously, we assumed that the selector for bcsel could be whatever,
regardless of the bit sizes of the data and we'd just fix it in the
back-end. This works okay for scalars but falls over the moment we
vectorize because all our vector handling assumes bit sizes match.
Since matching bit sizes is what the hardware wants anyway, it's better
to do the right thing in NIR and hope copy-propagation can fold in
conversions if needed.
Unfortunately, copy prop isn't that smart yet so this does hurt a bit:
Instrs: 1193679 -> 1198086 (+0.37%); split: -0.06%, +0.43%
CodeSize: 11915136 -> 11950592 (+0.30%); split: -0.05%, +0.34%
Full: 160985 -> 160941 (-0.03%); split: -0.04%, +0.01%
Estimated normalized CVT cycles: 4456.938557000181 -> 4480.876069000186 (+0.54%); split: -0.13%, +0.67%
Estimated normalized SFU cycles: 6350.9375 -> 6392.21875 (+0.65%)
Estimated normalized Load/Store cycles: 205773.0 -> 205795.0 (+0.01%)
Maximum number of threads: 12864 -> 12863 (-0.01%)
Number of spill instructions: 22487 -> 22489 (+0.01%)
Number of fill instructions: 52179 -> 52219 (+0.08%)
Hurt shaders:
google-meet-clvk/BgBlur
google-meet-clvk/Relight
parallel-rdp/small_subgroup
parallel-rdp/small_uber_subgroup
The proper solution here is to teach copy-prop about this stuff so that
it can propagate swizzles into ALU ops when they're supported:
https://gitlab.freedesktop.org/panfrost/mesa/-/issues/265
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/14945
Cc: mesa-stable
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Christoph Pillmayer <christoph.pillmayer@arm.com>
(cherry picked from commit
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| clc | ||
| glsl | ||
| isaspec | ||
| libcl | ||
| nir | ||
| rust | ||
| spirv | ||
| builtin_types.py | ||
| builtin_types_c.py | ||
| builtin_types_h.py | ||
| glsl_types.c | ||
| glsl_types.h | ||
| list.h | ||
| meson.build | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||