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This makes the error state decoder (among other tools) print the compute shaders referenced by EXECUTE_INDIRECT_DISPATCH. We just reuse the existing COMPUTE_WALKER handling as it already looks for a COMPUTE_WALKER_BODY in a larger struct and then INTERFACE_DESCRIPTOR_DATA within that. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Sushma Venkatesh Reddy <sushma.venkatesh.reddy@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34198> |
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| .. | ||
| tests | ||
| intel_batch_decoder.c | ||
| intel_batch_decoder_brw.c | ||
| intel_batch_decoder_elk.c | ||
| intel_batch_decoder_stub.c | ||
| intel_decoder.c | ||
| intel_decoder.h | ||
| intel_decoder_private.h | ||
| meson.build | ||