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According to GL_KHR_vulkan_glsl, the signature of subpassLoad() is: gvec4 subpassLoad(gsubpassInput subpass); gvec4 subpassLoad(gsubpassInputMS subpass, int sample); So the multisampled case always receives an explicit sample index that we should use. The current implementation was ignoring this parameter and using gl_SampleID value instead. Fixes: dEQP-VK.pipeline.multisample_shader_builtin.sample_id.* Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Cc: "17.0" <mesa-stable@lists.freedesktop.org> |
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| blorp | ||
| common | ||
| genxml | ||
| isl | ||
| tools | ||
| vulkan | ||
| Android.blorp.mk | ||
| Android.common.mk | ||
| Android.genxml.mk | ||
| Android.isl.mk | ||
| Android.mk | ||
| Makefile.am | ||
| Makefile.blorp.am | ||
| Makefile.common.am | ||
| Makefile.genxml.am | ||
| Makefile.isl.am | ||
| Makefile.sources | ||