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Focused on getting the basic UBO and SSBO cases implemented. So no dynamic offset, push contanst, samplers, and so on. This include a initial implementation for CreatedescriptorPool, CreateDescriptorSetLayout, AllocateDescriptorSets, UpdateDescriptorSets, CreatePipelineLayout, and CmdBindDescriptorSets. Also introduces lowering vulkan intrinsics. For now just vulkan_resource_index. We also introduce a descriptor_map, in this case for the ubos and ssbos, used to assign a index for each set/binding combination, that would be used when filling back the details of the ubo or ssbo on other places (like QUNIFORM_UBO_ADDR or QUNIFORM_SSBO_OFFSET). Note that at this point we don't need a bo for the descriptor pool, so descriptor sets are not getting a piece of it. That would likely change as we start to support more descriptor set types. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766> |
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| .. | ||
| .dir-locals.el | ||
| .editorconfig | ||
| meson.build | ||
| v3d_tiling.c | ||
| v3dv_bo.c | ||
| v3dv_bo.h | ||
| v3dv_cl.c | ||
| v3dv_cl.h | ||
| v3dv_cmd_buffer.c | ||
| v3dv_debug.c | ||
| v3dv_debug.h | ||
| v3dv_descriptor_set.c | ||
| v3dv_device.c | ||
| v3dv_entrypoints_gen.py | ||
| v3dv_extensions.py | ||
| v3dv_extensions_gen.py | ||
| v3dv_formats.c | ||
| v3dv_icd.py | ||
| v3dv_image.c | ||
| v3dv_meta_copy.c | ||
| v3dv_pass.c | ||
| v3dv_pipeline.c | ||
| v3dv_pipeline_cache.c | ||
| v3dv_private.h | ||
| v3dv_queue.c | ||
| v3dv_uniforms.c | ||
| v3dv_util.c | ||
| v3dv_wsi.c | ||
| v3dv_wsi_x11.c | ||
| vk_format_info.h | ||