mesa/src/gallium
Keith Whitwell 99f11d0e18 gallium: introduce target directory
Currently there are still at least two functions bundled up inside the
winsys concept:

a) that of a backend resource manager, sometimes capable of performing
   present() operations,

b) the initialization code/routine for the whole driver stack.

The inclusion of (b) makes it difficult to share implementations of
(a) between different drivers.  For instance, a clean xlib winsys
could be of use for software-rasterized VG, GLES, EGL, etc, stacks.
But that is only true as long as there is no dependency from the
winsys to higher level code, as would be the case when we include (b)
in this component.

This change creates a new gallium/targets subtree, specifically for
implementing the glue needed to build individual driver stacks, and
moves that code out of a single example winsys, namely xlib.

Other drivers continue to build unchanged, but hopefully can migrate
to this structure over time.
2010-03-08 19:11:35 +00:00
..
auxiliary util: Remove PIPE_FORMAT_R8G8B8X8_SNORM information. 2010-03-03 13:08:08 +00:00
docs Merge branch 'gallium-no-rhw-position' 2010-03-02 13:35:30 +01:00
drivers softpipe: fix constant buffer tracking after rework 2010-03-04 16:50:22 +00:00
include gallium: introduce target directory 2010-03-08 19:11:35 +00:00
state_trackers gallium: introduce target directory 2010-03-08 19:11:35 +00:00
targets gallium: introduce target directory 2010-03-08 19:11:35 +00:00
winsys gallium: introduce target directory 2010-03-08 19:11:35 +00:00
Makefile gallium: Improve recursive makefiles 2009-02-20 11:25:55 +00:00
Makefile.template gallium: added GENERATED_SOURCES var to Makefile.template 2010-02-26 12:32:04 -07:00
README.portability gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.h 2008-08-24 17:48:55 -06:00
SConscript support an 'embedded' platform target which turns off most parts of the 2010-01-26 20:59:12 +00:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Don't use the 'inline' keyword, use the INLINE macro in p_compiler.h instead.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.