mesa/src/glx/Makefile.am
Kyle Brenneman ce562f9e3f EGL: Implement the libglvnd interface for EGL (v3)
The new interface mostly just sits on top of the existing library.

The only change to the existing EGL code is to split the client
extension string into platform extensions and everything else. On
non-glvnd builds, eglQueryString will just concatenate the two strings.

The EGL dispatch stubs are all generated. The script is based on the one
used to generate entrypoints in libglvnd itself.

v2: [Kyle]
 - Rebased against master.
 - Reworked the EGL makefile to use separate libraries
 - Made the EGL code generation scripts work with Python 2 and 3.
 - Change gen_egl_dispatch.py to use argparse for the command line arguments.
 - Assorted formatting and style cleanup in the Python scripts.

v3: [Emil Velikov]
 - Rebase
 - Remove separate glvnd glx/egl configure toggles

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-04-17 13:03:58 +01:00

203 lines
4.4 KiB
Makefile

# Copyright © 2012 Intel Corporation
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice (including the next
# paragraph) shall be included in all copies or substantial portions of the
# Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
if HAVE_SHARED_GLAPI
SHARED_GLAPI_CFLAGS = -DGLX_SHARED_GLAPI
SHARED_GLAPI_LIB = $(top_builddir)/src/mapi/shared-glapi/libglapi.la
endif
SUBDIRS =
EXTRA_DIST = SConscript
if HAVE_XF86VIDMODE
EXTRA_DEFINES_XF86VIDMODE = -DXF86VIDMODE
endif
AM_CFLAGS = \
-I$(top_srcdir)/include \
-I$(top_srcdir)/include/GL/internal \
-I$(top_srcdir)/src \
-I$(top_srcdir)/src/loader \
-I$(top_builddir)/src/mapi \
-I$(top_srcdir)/src/mapi \
-I$(top_builddir)/src/mapi/glapi \
-I$(top_srcdir)/src/mapi/glapi \
$(VISIBILITY_CFLAGS) \
$(SHARED_GLAPI_CFLAGS) \
$(EXTRA_DEFINES_XF86VIDMODE) \
-D_REENTRANT \
-DDEFAULT_DRIVER_DIR=\"$(DRI_DRIVER_SEARCH_DIR)\" \
$(DEFINES) \
$(LIBDRM_CFLAGS) \
$(DRI2PROTO_CFLAGS) \
$(GLPROTO_CFLAGS) \
$(X11_INCLUDES)
lib_LTLIBRARIES = lib@GL_LIB@.la
noinst_LTLIBRARIES = libglx.la
libglx_la_SOURCES = \
clientattrib.c \
clientinfo.c \
compsize.c \
create_context.c \
eval.c \
glxclient.h \
glxcmds.c \
glxconfig.c \
glxconfig.h \
glxcurrent.c \
glx_error.c \
glx_error.h \
glxext.c \
glxextensions.c \
glxextensions.h \
glxhash.c \
glxhash.h \
glx_pbuffer.c \
glx_query.c \
indirect.c \
indirect_glx.c \
indirect_init.c \
indirect_init.h \
indirect_size.c \
indirect_texture_compression.c \
indirect_transpose_matrix.c \
indirect_vertex_array.c \
indirect_vertex_array.h \
indirect_vertex_array_priv.h \
indirect_vertex_program.c \
indirect_window_pos.c \
packrender.h \
packsingle.h \
pixel.c \
pixelstore.c \
query_renderer.c \
render2.c \
renderpix.c \
single2.c \
singlepix.c \
vertarr.c
libglx_la_LIBADD = $(top_builddir)/src/loader/libloader.la
if HAVE_DRISW
libglx_la_SOURCES += \
drisw_glx.c \
drisw_priv.h
endif
if HAVE_DRICOMMON
libglx_la_SOURCES += \
dri_common.c \
dri_common.h \
dri_common_query_renderer.c \
dri_common_interop.c \
xfont.c
endif
if HAVE_DRI2
libglx_la_SOURCES += \
dri2.c \
dri2_glx.c \
dri2.h \
dri2_priv.h \
dri_glx.c \
dri_sarea.h \
XF86dri.c \
xf86dri.h \
xf86dristr.h
endif
if HAVE_DRI3
libglx_la_SOURCES += \
dri3_glx.c \
dri3_priv.h
libglx_la_LIBADD += $(top_builddir)/src/loader/libloader_dri3_helper.la
endif
if HAVE_APPLEDRI
libglx_la_SOURCES += \
applegl_glx.c
SUBDIRS += apple
libglx_la_LIBADD += $(builddir)/apple/libappleglx.la
endif
if HAVE_WINDOWSDRI
libglx_la_SOURCES += \
driwindows_glx.c
SUBDIRS += windows
libglx_la_LIBADD += \
$(builddir)/windows/libwindowsdri.la \
$(builddir)/windows/libwindowsglx.la
endif
if USE_LIBGLVND
AM_CFLAGS += \
-DGL_LIB_NAME=\"lib@GL_LIB@.so.0\" \
$(GLVND_CFLAGS)
libglx_la_SOURCES += \
g_glxglvnddispatchfuncs.c \
g_glxglvnddispatchindices.h \
glxglvnd.c \
glxglvnd.h \
glxglvnddispatchfuncs.h
GL_LIB_VERSION=0
else
AM_CFLAGS += \
-DGL_LIB_NAME=\"lib@GL_LIB@.so.1\"
GL_LIB_VERSION=1:2
endif
# Push the libdrm furhter up, as due to libtool bug we might end up relinking
# against the system one.
GL_LIBS = \
$(LIBDRM_LIBS) \
libglx.la \
$(top_builddir)/src/mapi/glapi/libglapi.la \
$(SHARED_GLAPI_LIB) \
$(GL_LIB_DEPS)
GL_LDFLAGS = \
-no-undefined \
-version-number $(GL_LIB_VERSION) \
$(BSYMBOLIC) \
$(GC_SECTIONS) \
$(LD_NO_UNDEFINED)
lib@GL_LIB@_la_SOURCES =
lib@GL_LIB@_la_LIBADD = $(GL_LIBS)
lib@GL_LIB@_la_LDFLAGS = $(GL_LDFLAGS)
if HAVE_WINDOWSDRI
lib@GL_LIB@_la_LDFLAGS += -lgdi32 -lopengl32 -Wl,--disable-stdcall-fixup
endif
SUBDIRS += . tests
include $(top_srcdir)/install-lib-links.mk