mesa/src/gallium
Eric Anholt 9940fb4205 broadcom/vc4: Fix use-after-free trying to mix a quad and tile clear.
The blitter will bind just the depth buffer, which flushes the current job
if we had both a color and depth/stencil.  If the clear was doing partial
depth/stencil (quad-based) and color (tile-based), we'd go on to try to
set up the rest of the tile clear in the now flushed job.

Instead, move the partial clear up before we start setting up the job for
the current FBO state, and re-fetch the job if we're continuing on to a
tile-based clear.  Fixes valgrind failures in fbo-depthtex.

Fixes: 9421a6065c ("vc4: Fix fallback to quad clears of depth in GLX.")
2017-09-18 16:16:00 -07:00
..
auxiliary ttn: Fix out-of-bounds accesses since the always-2D-constants change. 2017-09-18 16:14:27 -07:00
docs gallium: Add PIPE_SHADER_CAP_FP16 2017-09-18 10:45:02 -04:00
drivers broadcom/vc4: Fix use-after-free trying to mix a quad and tile clear. 2017-09-18 16:16:00 -07:00
include gallium: Add PIPE_SHADER_CAP_FP16 2017-09-18 10:45:02 -04:00
state_trackers clover: add missing include to compat.h 2017-09-18 16:32:09 +01:00
targets st/omx_bellagio: Rename state tracker and option 2017-09-15 14:28:36 +02:00
tests gallium/tests: use ARRAY_SIZE macro 2017-09-08 10:29:40 +01:00
tools gallium/tools: use correct shebang for python scripts 2017-03-10 14:12:47 +00:00
winsys Revert "winsys/amdgpu: disable local BOs on Raven" 2017-09-12 22:44:02 +02:00
Android.common.mk Android: rework LLVM build support 2017-05-11 13:52:21 +01:00
Android.mk Android: generate symlinks for all enabled gallium drivers 2017-07-05 15:10:42 +01:00
Automake.inc radeonsi: prepare for driver-specific driconf options 2017-08-02 09:50:58 +02:00
Makefile.am st/omx_bellagio: Rename state tracker and option 2017-09-15 14:28:36 +02:00
README.portability
SConscript gallium: swr: Added swr build for windows 2016-11-21 12:44:47 -06:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.