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read-only mirror of https://gitlab.freedesktop.org/mesa/mesa
NIR caching is useful for two use cases: - Shader permutations involving reused VS or FS. - GPL-like engine that compiles a separate (library) variant and an optimized (monolithic) variant, e.g. DXVK. By caching the result of radv_shader_spirv_to_nir, permutations hitting the cache can have their compilation time reduced by 50% or more. There are still open questions about the memory and storage footprint of NIR caches, which is why this is gated behind a perftest flag. In particular, Steam doesn't want to ship NIR cache since they are unnecessary in presence of a full precompiled shader cache. In this commit, the cache entries do not reside in memory and are immediately written to the disk. Further design around how the caches are stored and how to coordinate cache type with Steam etc. is left as future work. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26696> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.