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If there is not enough space in pushbuffer for fence emission (nouveau_fence_emit -> nv50_screen_fence_emit -> MARK_RING), the pushbuffer is flushed, which through flush_notify -> nv50_default_flush_notify -> nouveau_fence_update marks currently emitting fence as flushed. But actual emission is done after this mark. So later when there is a need to wait on this fence and pushbuffer was not flushed in between, fence wait will never finish causing application to hang. To fix this, introduce new fence state between AVAILABLE and EMITTED, set it before emission and handle it everywhere. Additionally obtain fence sequence numbers after possible flush in MARK_RING, because we want to emit fences in correct order. Reviewed-by: Christoph Bumiller <e0425955@student.tuwien.ac.at> Note: This is a candidate for the 7.11 branch. |
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File: docs/README.WIN32 Last updated: 23 April 2011 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons osmesa mesagdi to build classic mesa Windows GDI drivers; or scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.