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We do not have the TEX semaphore there anyway so the benefits are not as high as with R500 and the chances of running out of TEX indirections are just too high. This will increase the register pressure in some shaders, but I believe the gained shaders are worth it and there is also some cycles reduction in some cases. I'm not sure how to optimize this further without actually clonning the shader before the pair shceduling and than doing a trial and error to see if there is some compromise where we can just hit the indirection limit to not group it too much... Shader-db RV410: total instructions in shared programs: 112800 -> 112825 (0.02%) instructions in affected programs: 5024 -> 5049 (0.50%) helped: 23 HURT: 19 total temps in shared programs: 18170 -> 18244 (0.41%) temps in affected programs: 1365 -> 1439 (5.42%) helped: 39 HURT: 34 total cycles in shared programs: 169535 -> 166806 (-1.61%) cycles in affected programs: 14229 -> 11500 (-19.18%) helped: 84 HURT: 4 LOST: 0 GAINED: 8 GAINED: shaders/godot3.4/34-59.shader_test FS GAINED: shaders/lightsmark/25.shader_test FS GAINED: shaders/lightsmark/28.shader_test FS GAINED: shaders/lightsmark/34.shader_test FS GAINED: shaders/this-war-of-mine/144.shader_test FS GAINED: shaders/this-war-of-mine/145.shader_test FS GAINED: shaders/tropics/432.shader_test FS GAINED: shaders/tropics/462.shader_test FS Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com> Reviewed-by: Filip Gawin <None> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33275> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.