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If either depth or stencil buffer has packed depth/stencil format, then do not use separate stencil. Before this commit, emit_depthbuffer() incorrectly assumed that the texture's stencil renderbuffer wrapper was a *separate* stencil buffer, because the depth and stencil renderbuffer wrappers are distinct for depth/stencil textures (that is, depth_irb != stencil_irb). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38134 Signed-off-by: Chad Versace <chad@chad-versace.us> |
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