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Now, that we avoid re-spilling loop-carried variables, we can keep them spilled at loop-headers. Totals from 31 (0.04% of 79395) affected shaders: (GFX11) Instrs: 1539175 -> 1538109 (-0.07%); split: -0.14%, +0.07% CodeSize: 7877948 -> 7871916 (-0.08%); split: -0.16%, +0.08% SpillSGPRs: 1936 -> 1523 (-21.33%) SpillVGPRs: 160 -> 146 (-8.75%) Scratch: 18176 -> 16896 (-7.04%) Latency: 9439964 -> 9441197 (+0.01%); split: -0.01%, +0.02% InvThroughput: 2406253 -> 2406700 (+0.02%); split: -0.01%, +0.03% VClause: 38903 -> 38922 (+0.05%) SClause: 33347 -> 33349 (+0.01%); split: -0.01%, +0.02% Copies: 131420 -> 130974 (-0.34%); split: -0.57%, +0.23% Branches: 53091 -> 53212 (+0.23%); split: -0.03%, +0.26% VALU: 844372 -> 843876 (-0.06%); split: -0.12%, +0.06% SALU: 190329 -> 189891 (-0.23%); split: -0.40%, +0.17% VMEM: 60491 -> 60510 (+0.03%) Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27774> |
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| amd | ||
| android_stub | ||
| asahi | ||
| broadcom | ||
| c11 | ||
| compiler | ||
| drm-shim | ||
| egl | ||
| etnaviv | ||
| freedreno | ||
| gallium | ||
| gbm | ||
| getopt | ||
| glx | ||
| gtest | ||
| imagination | ||
| imgui | ||
| intel | ||
| loader | ||
| mapi | ||
| mesa | ||
| microsoft | ||
| nouveau | ||
| panfrost | ||
| tool | ||
| util | ||
| virtio | ||
| vulkan | ||
| .clang-format | ||
| meson.build | ||