mesa/src/microsoft
Jesse Natalie da9b6a21f4 d3d12: Include wsl/winadapter.h when not compiling for Windows
The winadapter.h provides typedefs and defines to enable the
D3D/DXCore headers to be included as-is when targeting non-
Windows platforms.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7937>
2020-12-16 16:25:54 +00:00
..
clc d3d12: Use DirectX-Headers wrap for d3d12.h 2020-12-16 16:25:54 +00:00
compiler microsoft/compiler: Pick up new dxcapi.h 2020-12-16 16:25:54 +00:00
resource_state_manager d3d12: Include wsl/winadapter.h when not compiling for Windows 2020-12-16 16:25:54 +00:00
meson.build microsoft: Add CLC frontend and kernel/compute support to DXIL converter 2020-11-18 04:05:37 +00:00