Find a file
Christian Gmeiner 96c99bc2d9 etnaviv: linker: add fallback lookup to VARYING_SLOT_BFC[n]
There are valid NIR shaders pairs where the vertex shader has
a VARYING_SLOT_BFC0 shader_out and the corresponding framgent
shader has a VARYING_SLOT_COL0 shader_in.
So at link time if there is no matching VARYING_SLOT_BFC[n],
we must map VARYING_SLOT_BFC0[n] to VARYING_SLOT_COL[n].

Example shader pair from 'spec@!opengl 2.0@vertex-program-two-side back':

shader: MESA_SHADER_VERTEX
source_sha1: {0xf916f77d, 0xffa6ab5e, 0x160976a7, 0xb59fe59c, 0x92e8f3f6}
name: GLSL3
internal: false
stage: 0
next_stage: 4
inputs_read: 0
outputs_written: 0,13
subgroup_size: 1
bit_sizes_float: 0x20
bit_sizes_int: 0x20
first_ubo_is_default_ubo: true
flrp_lowered: true
inputs: 1
outputs: 2
uniforms: 0
decl_var shader_in INTERP_MODE_NONE vec4 gl_Vertex (VERT_ATTRIB_POS.xyzw, 0, 0)
decl_var shader_out INTERP_MODE_NONE vec4 gl_Position (VARYING_SLOT_POS.xyzw, 0, 0)
decl_var shader_out INTERP_MODE_NONE vec4 gl_BackColor (VARYING_SLOT_BFC0.xyzw, 1, 0)
decl_function main (0 params)

impl main {
        block block_0:
        /* preds: */
        vec1 32 ssa_0 = deref_var &gl_Vertex (shader_in vec4)
        vec4 32 ssa_1 = intrinsic load_deref (ssa_0) (access=0)
        vec4 32 ssa_2 = load_const (0x00000000, 0x00000000, 0x3f000000, 0x00000000) = (0.000000, 0.000000, 0.500000, 0.000000)
        vec1 32 ssa_5 = deref_var &gl_BackColor (shader_out vec4)
        vec4 32 ssa_11 = mov ssa_2
        vec4 32 ssa_13 = fsat ssa_11
        intrinsic store_deref (ssa_5, ssa_13) (wrmask=xyzw, access=0)
        vec1 32 ssa_7 = deref_var &gl_Position (shader_out vec4)
        vec4 32 ssa_12 = mov ssa_1
        intrinsic store_deref (ssa_7, ssa_12) (wrmask=xyzw, access=0)
        /* succs: block_1 */
        block block_1:
}

shader: MESA_SHADER_FRAGMENT
source_sha1: {0x5059da66, 0x00c609e5, 0x5329c39a, 0x13e2fc88, 0x8e68cb71}
name: GLSL3
internal: false
stage: 4
next_stage: 4
inputs_read: 1
outputs_written: 2
subgroup_size: 1
first_ubo_is_default_ubo: true
flrp_lowered: true
inputs: 1
outputs: 1
uniforms: 0
decl_var shader_in INTERP_MODE_NONE vec4 gl_Color (VARYING_SLOT_COL0.xyzw, 0, 0)
decl_var shader_out INTERP_MODE_NONE vec4 gl_FragColor (FRAG_RESULT_COLOR.xyzw, 0, 0)
decl_function main (0 params)

impl main {
        block block_0:
        /* preds: */
        vec1 32 ssa_0 = deref_var &gl_Color (shader_in vec4)
        vec4 32 ssa_1 = intrinsic load_deref (ssa_0) (access=0)
        vec1 32 ssa_2 = deref_var &gl_FragColor (shader_out vec4)
        intrinsic store_deref (ssa_2, ssa_1) (wrmask=xyzw, access=0)
        /* succs: block_1 */
        block block_1:
}

Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23850>
2023-06-27 09:26:40 +00:00
.ci-farms Revert "ci: mark the valve farm as down" 2023-06-22 08:10:06 +00:00
.ci-farms-disabled Revert "ci: mark the valve farm as down" 2023-06-22 08:10:06 +00:00
.github/workflows add zink to macos ci 2022-11-22 19:04:13 +00:00
.gitlab gitlab: prefill MR template with first multiline commit message 2023-06-01 01:16:38 +00:00
.gitlab-ci rusticl: bump bindgen requirement 2023-06-24 15:37:18 +00:00
android meson/ci: promote virtio-experimental to virtio 2023-05-03 22:42:30 +00:00
bin bin/pick-ui: use asyncio.new_event_loop 2023-06-15 22:37:31 +00:00
build-support
docs docs: Update envvars used for tracing 2023-06-27 06:25:56 +00:00
include vulkan: Update XML and headers to 1.3.255 2023-06-25 15:52:55 +00:00
src etnaviv: linker: add fallback lookup to VARYING_SLOT_BFC[n] 2023-06-27 09:26:40 +00:00
subprojects d3d12: Update and require DirectX-Headers 1.610.0 2023-04-14 03:19:22 +00:00
.clang-format meson: enable the clang-format target 2023-05-29 11:57:08 +00:00
.clang-format-ignore ci: enforce formatting for RADV & ACO 2023-06-16 19:59:52 +00:00
.clang-format-include ci: enforce formatting for RADV & ACO 2023-06-16 19:59:52 +00:00
.dir-locals.el
.editorconfig glsl: Fixes ident issue in glsl_parser.yy and update editorconfig for it 2022-12-16 19:02:17 +00:00
.gitattributes Add new rules to .gitattributes 2022-01-19 15:17:17 +00:00
.gitignore .gitignore: add VSCode and VSCodium 2022-11-21 23:09:30 +00:00
.gitlab-ci.yml ci: move .microsoft-farm-container-rules to test-source-dep.yml 2023-06-22 00:01:18 +00:00
.graphqlrc.yml ci/bin: Add utility to find jobs dependencies 2022-08-03 23:10:37 +00:00
.mailmap .mailmap: add an alias for Christian Gmeiner 2023-06-08 09:16:25 +00:00
CODEOWNERS CODEOWNERS: add r300 driver 2023-06-09 19:31:20 +00:00
meson.build meson: Add a xcb-keysyms dependency 2023-06-27 06:25:56 +00:00
meson_options.txt meson: Use consistence disabled/enabled comment for shared-glapi option 2023-06-22 11:08:11 +00:00
README.rst docs: promote #dri-devel on oftc over freenode 2021-05-24 09:21:48 +00:00
VERSION VERSION: bump to 23.2 2023-04-13 08:45:17 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.