mesa/src/glsl/glcpp
Carl Worth 962a1c07b4 glcpp: Rewrite line-continuation support to act globally.
Previously, we were only supporting line-continuation backslash characters
within lines of pre-processor directives, (as per the specification). With
OpenGL 4.2 and GLES3, line continuations are now supported anywhere within a
shader.

While changing this, also fix a bug where the preprocessor was ignoring
line continuation characters when a line ended in multiple backslash
characters.

The new code is also more efficient than the old. Previously, we would
perform a ralloc copy at each newline. We now perform copies only at each
occurrence of a line-continuation.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-11-30 15:08:38 -08:00
..
tests glcpp: Add test involving token pasting of INTEGER tokens. 2012-11-29 13:03:02 -08:00
.gitignore automake: convert libglsl 2012-07-13 12:43:41 +01:00
glcpp-lex.l glcpp: Support #elif(expression) with no intervening space. 2012-11-28 10:27:02 -08:00
glcpp-parse.y glcpp: Add support for pasting of INTEGER tokens. 2012-11-29 13:03:02 -08:00
glcpp.c mesa: Rename API_OPENGL to API_OPENGL_COMPAT. 2012-11-29 11:33:15 -08:00
glcpp.h mesa/glsl: rename preprocess to glcpp_preprocess 2012-09-15 08:22:55 +10:00
Makefile.am glcpp: wire up glcpp-test to make check 2012-11-09 14:33:08 -08:00
pp.c glcpp: Rewrite line-continuation support to act globally. 2012-11-30 15:08:38 -08:00
README glcpp: Update README for new support of __LINE__ and __FILE__. 2012-11-29 13:03:02 -08:00

glcpp -- GLSL "C" preprocessor

This is a simple preprocessor designed to provide the preprocessing
needs of the GLSL language. The requirements for this preprocessor are
specified in the GLSL 1.30 specification availble from:

http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.10.pdf

This specification is not precise on some semantics, (for example,
#define and #if), defining these merely "as is standard for C++
preprocessors". To fill in these details, I've been using a draft of
the C99 standard as available from:

http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1256.pdf

Any downstream compiler accepting output from glcpp should be prepared
to encounter and deal with the following preprocessor macros:

	#line
	#pragma
	#extension

All other macros will be handled according to the GLSL specification
and will not appear in the output.

Known limitations
-----------------
A file that ends with a function-like macro name as the last
non-whitespace token will result in a parse error, (where it should be
passed through as is).