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Add unit tests for the fixed-function blending helpers in pan_blend.c.
Each test consists of a Porter-Duff blend mode and the associated
hardware state. In this commit, we add tests for the most common modes.
For motivation, this code has NOT been properly tested in CI. True,
functional correctness of the blend module as a whole is tested by
dEQP-GLES3.functional.fragment_ops.blend.* among other integration
tests. However, this testing is insufficient to check for regressions.
Crucially, the following broken patch would clear CI:
bool pan_can_fixed_function(...) {
return false;
}
In that case, blend shaders are used 100% of the time, which will
regress performance horribly but still pass dEQP. The only clue
something went wrong would be some traces changing checksum due to the
fixed-function blender producing slightly different output than
equivalent blend shaders. By unit testing the fixed blend path, we
ensure we always use the fixed-function path when we expect it to.
Similarly, using incorrect values for the blend metadata may not affect
functional correctness but will increase power consumption. Let's check
all the data we export to drivers.
Note: due to additive commutativity, there are many pairs of equivalent
Mali blend modes. Unfortunately, the vendor is... inconsistent about how
to resolve ambiguous modes. Our algorithm for computing modes is
correct; the "preferred" values are left in comments since otherwise our
tests fail despite correct code. I want to blame Bifrost for this, but
Midgard was patient zero.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12152>
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.