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If we're compiling shaders in shader-db, with shader-db's ./run and ZINK_DEBUG=shaderdb, we won't get much state set on the graphics pipeline, since shader-db doesn't actually do any rendering. For a driver like RADV, that is *almost* ok... Since we use dynamic vertex input, we don't need to make up any state for vertex inputs; since we use dynamic rendering, we don't need to make up any render attachments. All of that being said, we *do* need to make up a blend state to ensure that the Vulkan driver doesn't optimize away all of store_derefs in the fragment shader (and in turn, optimize the entire fragment shader away, if there are no image/SSBO writes.) So set the obvious blend state, fixing fragment shaders in shader-db with zink + radv. I don't know why other people would want to use Zink with shader-db, but for me it's an easy way to test ACO, at least until radeonsi gains aco support. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22948> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.