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It enables SAND modifier with columns 128-bytes-wide support for
NV12 format.
When a DRM_FORMAT_MOD_BROADCOM_SAND128 is enabled an imported NV12
texture format has a different layout. Luma and Chroma planes layout
is interleaved for every 128-bytes-wide columns.
Although TFU was supposed to convert a NV12 with SAND_COL128 modifier
from YUV to sRGB color space, it expects a particular swizzle that is not
the one provided by the video decoder available at the Raspberry Pi 4.
This patch follows a similar approach to VC4 YUV blit, using a custom
blit shader that transforms a NV12 texture with SAND_COL128 modifier
with the two interleaved planes to two not-interleaved textures with
UIF format, as it was a regular NV12 format texture.
To reduce the number of texture-fetch operations during the blit, we
are reading and writing the textures in pixel groups of 32-bits. This
implies some swizzling of the pixels to meet the particularities
of the different micro-tile layouts for 8bpp, 16bpp and 32bpp.
With this approach, we are not adding a new format that could be named
"NV12_SAND128". We are just enabling a format modifier.
v2: Rework checks for supported modifiers (Alejandro Piñeiro)
Destroy custom shaders on context destroy (Alejandro Piñeiro)
Add more comments (Alejandro Piñeiro)
SAND128 in query_dmabuf_modifiers should report external_only true.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10051>
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.