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This is part of the EGL spec, and is useful for a tiled renderer to avoid the memory bandwidth cost of storing the depth/stencil buffers. Reviewed-by: Jose Fonseca <jfonseca@vmware.com> |
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| .. | ||
| c11 | ||
| c99 | ||
| CL | ||
| D3D9 | ||
| d3dadapter | ||
| EGL | ||
| GL | ||
| GLES | ||
| GLES2 | ||
| GLES3 | ||
| HaikuGL | ||
| KHR | ||
| pci_ids | ||
| VG | ||
| c99_compat.h | ||