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Looking at PowerVR's PPP definitions in tree in Mesa (src/imagination/csbgen/), we find that AGX's "tagged" data structures are actually sequences of state items prefixed by a header specifying which state follows. Rather than hardcoding the sequences in which Apple's driver chooses to bundle state, we need the XML to be flexible enough to encode or decode any valid combination of state. That means reworking the XML. While doing so, we find a number of fields that are identical between RGX and AGX, and fix the names while at it (for example, the W Clamp floating point). Names are from the PowerVR code in Mesa where sensible. Once we've reworked the XML, we need to rework the decoder. Instead of reading tags and printing the combined state packets, the decoder now must unpack the header and print the individual state items specified by the header, with slightly more complicated bounds checking. Finally, state emission in the driver becomes much more flexible. To prove the flexibility actually works, we now emit all PPP state (except for viewport and scissor state) as a single PPP update. This works. After this we can move onto more interesting arrangements of state for lower driver overhead. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18421> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.